Ashtagon
Adventurer
The usual solution is to present "goblinoid $culture" in the same product that you present "human $culture". For example, GAZ2 (Ylaruam) could get away with presenting gnolls as bedouin expies because it also presented humans doing the exact same thing. That tends to fall flat as a rework for GAZ10 however, as the entire point of the Broken Lands is that there aren't any humans (TSR's Magitech setting has the same problem on an even larger scale). Shadowrun almost got there, but presented the various fantasy races as social class commentary (the movie Bright went the same route)....
How does one present a monstrous human culture in a way that isnt racist?
What should these cultures look like?
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