D&D Movie/TV Chris Pine is making $11.5 million for D&D movie


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Mannahnin

Scion of Murgen (He/Him)
The fact that the game is increasingly popular with younger people doesn't necessarily mean that "the majority of younger actors play". No doubt there's a little overlap, but tabletop RPGs are still a bit of a niche hobby. Certainly not as ubiquitous as, say, video games.
 


The could have Daniel Day Lewis star opposite the necromantically reanimated Laurence Olivier and Katharine Hepburn, but it'll do them not a bit of good unless they've bothered spending a bit of that money on a half-decent script this time round.
The problem is that paying a lot of money for a writer doesn't reliably get you a good writer. It gets you a writer who has previously made quite a lot of money, and/or a script which there's a bidding war over, which is something entirely different. Especially as most writers who have made a lot of money, did not get paid for writing, they created a show and were either showrunner, producer, or executive producer on it.

Finding the good writers is the problem, not paying them. As @Vaalingrade says, they're cheap. They're pretty much petty cash compared to how much the stars, SFX, location costs, etc. will cost you. Hell, a solid non-star character actor may well set you back more than the script.

Literally the most expensive scripts ever sold were in $4m range and most of those lead to movies which are mediocre or bad both critically AND at the box office.

I mean, you remember the incredibly terrible Netflix movie Bright? The one which was a weirdly racist whilst trying to be anti-racist boring version of Shadowrun? Terrible movie, right? Netflix paid $3m for that. It's in the top 10 most expensive scripts ever. Money doesn't buy good scripts. Hell, in the top 10 most expensive scripts, literally the only big hit is Basic Instinct.


The most expensive ever was Deja Vu from 2006, at $5m. You probably don't even remember the movie, because it was profoundly mediocre and forgettable, and not hugely successful.
 

The problem is that paying a lot of money for a writer doesn't reliably get you a good writer. It gets you a writer who has previously made quite a lot of money, and/or a script which there's a bidding war over, which is something entirely different. Especially as most writers who have made a lot of money, did not get paid for writing, they created a show and were either showrunner, producer, or executive producer on it.

Finding the good writers is the problem, not paying them. As @Vaalingrade says, they're cheap. They're pretty much petty cash compared to how much the stars, SFX, location costs, etc. will cost you. Hell, a solid non-star character actor may well set you back more than the script.

Literally the most expensive scripts ever sold were in $4m range and most of those lead to movies which are mediocre or bad both critically AND at the box office.

I mean, you remember the incredibly terrible Netflix movie Bright? The one which was a weirdly racist whilst trying to be anti-racist boring version of Shadowrun? Terrible movie, right? Netflix paid $3m for that. It's in the top 10 most expensive scripts ever. Money doesn't buy good scripts. Hell, in the top 10 most expensive scripts, literally the only big hit is Basic Instinct.


The most expensive ever was Deja Vu from 2006, at $5m. You probably don't even remember the movie, because it was profoundly mediocre and forgettable, and not hugely successful.

Given the directors of the D&D 2023 movie wrote the final draft of the script themselves, I'm not sure how relevant this is. I really got to get around to watching Game Night.
 

Given the directors of the D&D 2023 movie wrote the final draft of the script themselves, I'm not sure how relevant this is. I really got to get around to watching Game Night.
I'm aware - I was responding to the point on spending on the script. I also haven't watched Game Night, though I see it's fairly well-regarded critically. It's kind of savaged on IMDb (6.9) which given IMDb's raters (who seem to trend very old and rather humourless) is probably a good thing.
 



It is very hard to tell a good story with only 90 minutes, and this as part of a franchise where they have to have a coherence with the continuity. And you can't ask a deep story for a aspirant blockbuster.

A the best writters would rather to not work for others but to enjoy the maximum creative freedom. Screenwritters don't like producers asking this or that change in the story.

* How many monsters in the movie? To sell toys for children.

* It is curious but quests of Fortnite: Save the World are funny, but also they can a good message. Here the screenwriters do a well work, but it is totally unknown by the most of gamers.
 

It is very hard to tell a good story with only 90 minutes, and this as part of a franchise where they have to have a coherence with the continuity. And you can't ask a deep story for a aspirant blockbuster.
uh, yea. No. How many TV shows tell a decent story in 22 minutes? And others in 44 minutes? Zombieland did just fine at 88 minutes. Good Films, 90 Minutes or Less

But why does 90 minutes even matter? Has anyone come out and said the movie would be 90 minutes long?
 

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