D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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we can have our cake and eat it too... remember back during the playtest WotC promised dials and gages to adjust... you want more gritty do this you want more high action do that, you want more 4e flavor use this you want more 2e flavor do that....
I remember early on that 5e seemed like an ideal bare foundation to build on. And that things could potentially be added and slotted in smoothly endlessly.

Instead it feels like they're cutting away at the foundation, rather than building on it. Everything is being further simplified over time and not in a good way.
 

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Parmandur

Book-Friend
what (other then the .5 lable) made this or that more or less a break?
Someone playing with a 3E Bard or Ranger was at a definite disadvantage to a 3.5 version of those Classes, because they were fundamentally different and had to be buffed for 3.5, for example. A SCAG Deep Gnome and MMotM Deep Gnome are not fundamentally different, they have different traits thst are on par.
 

pukunui

Legend
It is consistent with the most recent books, and where they are going. Presentation evolves, and is secondary.
The issue is that the original core rules also need their presentation updated. Having to wait two whole years for that is annoying.

As I said before, I very much wish they’d waited to do these major changes until they could do everything at once.

I don’t like the way the game is evolving in such a haphazard way.

I would rather the game evolve through a new edition instead of an experimental “bridging” product.

As long as I can ignore the content in this new book on DD Beyond, I’ll be able to get over it and wait till 2024. But if WotC forces DD Beyond to replace all the existing content with this new stuff, I will not be happy.
 


overgeeked

B/X Known World
I remember early on that 5e seemed like an ideal bare foundation to build on. And that things could potentially be added and slotted in smoothly endlessly.

Instead it feels like they're cutting away at the foundation, rather than building on it. Everything is being further simplified over time and not in a good way.
Though I'm honestly here for the day we get "make stuff up and roll some dice" as the sum total of the official D&D game.
 

I don't see anything about Doliphons, do you mean the Deathlock, Deathlock Mastermind, and Deathlock Wight? Those are from MToF originally.
No, go further down. There are the dinosaurs, then dolphin (which was in Volo's), then... something (which looks like "dolphin [blurry word]"), then draegloth and the drow...
 

Vaalingrade

Legend
I remember early on that 5e seemed like an ideal bare foundation to build on. And that things could potentially be added and slotted in smoothly endlessly.

Instead it feels like they're cutting away at the foundation, rather than building on it. Everything is being further simplified over time and not in a good way.
The foundation was never really there. That was very evident in how advantage/disadvantage and bounded accuracy vastly limited the design space. There's only so many things you can roll twice for and never have bonuses, especially in a space that has to assume magic items and feats aren't a thing.
 


Micah Sweet

Level Up & OSR Enthusiast
The issue is that the original core rules also need their presentation updated. Having to wait two whole years for that is annoying.

As I said before, I very much wish they’d waited to do these major changes until they could do everything at once.

I don’t like the way the game is evolving in such a haphazard way.

I would rather the game evolve through a new edition instead of an experimental “bridging” product.

As long as I can ignore the content in this new book on DD Beyond, I’ll be able to get over it and wait till 2024. But if WotC forces DD Beyond to replace all the existing content with this new stuff, I will not be happy.
It was more important to start the "update" quickly than to do it right.
 

Reynard

Legend
yeah, some people think basic fighters are fun (they get there fun)
Some want more advanced fighters (like 4e of 3.5 bo9s) would be fun...

notice how different people find different things fun is almost always an excuse for why group a doesn't want group b to have fun...
Since 5E has both in the same class I am having a hard time locating the bludgeon.
 

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