D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Li Shenron

Legend
While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.
What does it mean "current standard", that this is how they're designing new races, or that they are going to ret-con all races via errata to comply?

Because in theory the one in Tasha was an option. Or is it now the one and only rule?
 

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Faolyn

(she/her)
Sure, but not due to physiology. So they'll will nonsensically be able to move as fast as creatures with similar physiology and twice the stride length.
This speed really only matters in combats, chases, and other crunchy encounters where initiative is rolled. I can see a halfling or other Small character moving as quickly as a human for the minute or so these encounters take.

The rest of the time, I doubt most players would be upset if you decide that Small races walk slower. It takes them an extra few seconds to cross a large plaza. They only move 20 miles in a day instead of 24, like a Medium person can.
 

doctorbadwolf

Heretic of The Seventh Circle
Yep this. The old stuff almost feels like it belongs in a different game to the newer stuff and it's becoming a mess. I guess it's down to not wanting to invalidate peoples printed books.
I don’t understand what is so different. You could put the Tasha’s options in the PHB and I would see nothing that didn’t fit in the same game.
I think they just wanted to sneak a new edition in as soon as possible, mostly to answer their detractors, and had to save the core books for the anniversary. Also they know 5e is super popular, so they couldn't make the edition change too obvious. So they started with the supplement they still wanted people to use, and hope people just focus on those.
Or, there are some quality of life improvements they want to make that don’t constitute or require an edition change. We are looking at 5.2.1, at most.
I don't know... depends on the table, but I will say that is 1 race not all of them... again dwarves that no longer count as dwarves already seems odd without the context of the new printing.
How do they not count as dwarves? And if they appeared that way in the PHB, again, I’m having trouble seeing what would be odd about it.
yes it's silly, as silly as saying that 2 durgar with diffrent rules wont make a little splash (again it's little but lots of little things make for big waves)
There are lots of variants in 5e. It’s not a new thing. It certainly doesn’t come anywhere toward the same region as a new edition.
I am no being disingenuous it is the most high view general rule. it is why I see 3e, 4e, 5e, pathfinder, mutants and masterminds, and many others to really be (at the high level general) the same basic system (d20) but I wouldn't say that they are playable at the same table.
That’s a wild definition of system, then. Akin to saying that Honda Civic and Honda Ridgeline are the same car, because they both use a steering pump, combustion engine, and 4 wheels.

The “high general level” isn’t what anyone else is discussing, but even then it’s wild to consider literally any d20 based game as the same game.
What I am seeing here is changes close to (maybe not fully there yet) the diffrence between D20 modern and 3e, or 3.5 and 5e.
Not even in the same ballpark.
 

Micah Sweet

Level Up & OSR Enthusiast
What does it mean "current standard", that this is how they're designing new races, or that they are going to ret-con all races via errata to comply?

Because in theory the one in Tasha was an option. Or is it now the one and only rule?
Calling it an option was a mislead from the start.
 



Maxperson

Morkus from Orkus
This speed really only matters in combats, chases, and other crunchy encounters where initiative is rolled. I can see a halfling or other Small character moving as quickly as a human for the minute or so these encounters take.

The rest of the time, I doubt most players would be upset if you decide that Small races walk slower. It takes them an extra few seconds to cross a large plaza. They only move 20 miles in a day instead of 24, like a Medium person can.
Having it make even less sense isn't better for me. Moving 20 miles instead of 24 miles is mathematically the same as moving 25 instead of 30. A race isn't going to be slower out of combat, and yet not slower in combat.
 

Cadence

Legend
Supporter
Having it make even less sense isn't better for me. Moving 20 miles instead of 24 miles is mathematically the same as moving 25 instead of 30. A race isn't going to be slower out of combat, and yet not slower in combat.
I'm betting most marathoners and sprinters (both human for recreation and animals for survival) wouldn't want to switch which race they have to run.
 


Maxperson

Morkus from Orkus
I'm betting most marathoners and sprinters (both human for recreation and animals for survival) wouldn't want to switch which race they have to run.
Sure, but that misses the point. If slower halflings can boost their speed during combat, so can humans and all of the faster races. So boosting the halflings to 30 in combat means that the rest move at 35 as they similarly boost their speeds.
 

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