D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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I honestly feel it would have been better to make all those other races move at 25 than to retcon two small PC races. I have a very hard time seeing someone the size of a toddler as physically proficient as an adult human as it is. The speed wasn't much, but it was a nod to reality in a game that sometimes takes too many breaks from it in the name of ease of use (and clearly intends to take more).
So they can jump as high as a human, and climb and swing a sword just as well as a human, but somehow walking is their kryptonite?

I mean we're talking about a 20% increase in their speed here. Like this is the difference between walking and power walking. To picture it, you can take your current mental image, and make it very slightly more vigorous. Exaggerate the arm swing a little or something. It shouldn't be that hard.

For something actually difficult to imagine, try picturing them using a longbow. I expect they'd have to use their feet or something.
 

Also, this forum (and gaming discourse in general) has a long history of telling someone who has an issue with a game to play a different game not being especially helpful. Something to think about.
Sure, I understand. Personally, I prefer to run OSR games, for their simplicity but also because I find the dungeon crawling game loop that includes tracking light/rations/weight limit to be interesting. As a player, I am currently in a 5e game, and I find it works best when you handwave a lot of that stuff, because that's not where the game gives you a lot of support. And that's at low levels; mid to high levels that 5' of movement is really not going to matter much.

I don't see it being useful effort to make a mountain of houserules to make 5e more old school (see recent thread on that topic). Nor do I see the point in criticizing wotc so much for their design choices when there are other, better options out there.
 

Orcs had Relentless Endurance (possibly with a different name) during the playtest. As I recall, WotC swapped it out for Aggressive to make orcs play differently to zombies (since Undead Fortitude does pretty much the same thing).

While it makes sense for full orcs to have it as well as half-orcs, it’s interesting to see WotC return to a playtest idea they initially rejected again (like with the movement speed for halflings et al).

Also, I note they’ve reworked Aggressive so it hasn’t got the negative connotations. Orcs are really good at running in general, not just toward their enemies.

And they’re no longer automatically intimidating.
 

There is a section in the PhB labeled "Climbing, Swimming, and Crawling"... and it has nothing on crawling. You have to go to the section on being prone to find it... but it doesn't say what besides being prone would make you have to crawl. It does have "Squeezing into a smaller space". A large creature can fit into a (med) 5'x5' space. A medium creature can fit into a (small) 5'x5' space. A small creature can fit into a (tiny) 2.5 x 2.5 ft. space.

Not only are humans in the game worse than real humans at olympic sports, but a bunch of them are worse at squeezing through small spaces too. (Full ADA compliant doorways are only 32" and ADA compliant hallways are only 36"). I can see the disadvantage on many attack rolls in the somewhat narrow passages... but not the cutting movement in half.
A space is a cube. A full sized adult can't move fulll speed through a 32" HIGH tunnel.

Edit: square to cube
 

So they can jump as high as a human, and climb and swing a sword just as well as a human, but somehow walking is their kryptonite?

I think the criticism is that it removes on of the already very few differentiating element. I don't want to speak for others, but I'd bet that most people in the slow halfling camp would like to have them be a little less strong than humans, if speaking such idea aloud was still possible in civilized company.

Races size are already not emphasized, to the point players can forget about it easily: one of the human characters at my table tried to hit on a halfling NPC. He was reminded that the halfling was "approximately the size of a 3 years old..." The player was... suddenly ill-at-ease ;-)
 

Sure, I understand. Personally, I prefer to run OSR games, for their simplicity but also because I find the dungeon crawling game loop that includes tracking light/rations/weight limit to be interesting. As a player, I am currently in a 5e game, and I find it works best when you handwave a lot of that stuff, because that's not where the game gives you a lot of support. And that's at low levels; mid to high levels that 5' of movement is really not going to matter much.

I don't see it being useful effort to make a mountain of houserules to make 5e more old school (see recent thread on that topic). Nor do I see the point in criticizing wotc so much for their design choices when there are other, better options out there.
If your players just want to play 5e, then you play 5e or you don't play. The game can absolutely be modified to make these things matter more; look at Level Up. An excellent example of a 3rd party 5e game that makes it more the way I want.
 

A space is a cube. A full sized adult can't move fulll speed through a 32" HIGH tunnel.

Edit: square to cube

Going back to double check the book - it has it as "space" with things like 5 x 5 ft, and so didn't make it clear it was a cube. The explanatory text is "A typical Medium creature isn't 5 feet wide, for example, but id does control a space that wide." and "Thus, a Large creature can squeeze through a passage that's only 5 feet wide."

Having medium go with 5' x 5' x 5' cube seems odd as that is too short by almost 10" (25.4cm) for a median human male - who isn't wearing thick boots or a helmet to stand without slouching or hunching. But then again that's the size they have to work to fit into.

None of which is to say that I'm discarding your reading of it, I don't know.
 
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