Making Religion Matter in Fantasy RPGs

Status
Not open for further replies.
Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

fantasy-3186483_960_720.jpg

Picture courtesy of Pixabay.

The Question of Gods​

When we look at religion from a gaming perspective, the most interesting thing about it is that in many settings, the existence of deities is not in question. One of the most common arguments over religion is whether there even is a god of any form. But in many fantasy games especially, deities offer proof of their existence on a daily basis. Their power is channelled through clerics and priests and a fair few have actually been seen manifesting in the material realm. This makes it pretty hard to be an atheist in a D&D game.

While the adherents of any faith believe the existence of their deity is a given fact, having actual proof changes the way that religion is seen by outsiders. In many ancient cultures, people believed in not only their gods, but the gods of other cultures. So to win a war or conquer another culture was proof your gods were more powerful than theirs. While winning a war against another culture can make you pretty confident, winning one against another culture’s gods can make you arrogant. Add to that the fact you had warrior priests manifesting divine power on the battlefield, you are pretty soon going to start thinking that not only is winning inevitable, but that it is also a divine destiny. Again, these are all attitudes plenty of believers have had in ancient days, but in many fantasy worlds they might actually be right.

Magic vs. Prayer​

If a world has magic, it might be argued that this power is just another form of magic. Wizards might scoff at clerics, telling them they are just dabblers who haven’t learned true magic. But this gets trickier if there are things the clerics can do with their magic that the wizards can’t do with theirs. Some wizards might spend their lives trying to duplicate the effects of clerics, and what happens if one of them does?

The reverse is also interesting. Clerics might potentially manifest any form of magical power if it suits their deity. So if the priest of fire can not only heal but throw fireballs around, is it the wizards that need to get themselves some religion to become true practitioners of the art? Maybe the addition of faith is the only way to really gain the true power of magic?

Are the Gods Real?​

While divine power might be unarguably real, the source of it might still be in contention. A priest might be connecting to some more primal force than magicians, or tapping into some force of humanity. What priests think is a connection to the divine might actually just be another form of magic. As such, it could have some unexpected side effects.

Let’s say this divine power draws from the life force of sentient beings. As it does so in a very broad way, this effect is barely noticed in most populations. A tiny amount of life from the population as a whole powers each spell. But once the cleric goes somewhere remote they might find their magic starts draining the life from those nearby. In remote areas, clerics might be feared rather than revered, and the moment they try to prove they are right by manifesting the true power of their deity, they (and the townsfolk) are in for a very nasty surprise.

Can You Not Believe in Them?​

There are ways to still play an atheist character in a fantasy game. However, it does require more thought beyond "well I don’t believe in it." That's a sure way to make your character look foolish, especially after they have just been healed by a cleric.

What will also make things much tougher is having a character that refuses to benefit from the power of religion due to their beliefs. They might insist that if they don’t know what in this healing magic, they don’t want any part of it, especially if the priest can’t really explain it outside the terms of their faith. That this healing works will not be in doubt. So are they being principled or a fool? If the explanation for magical healing isn’t "this is just healing energy" but "it’s the power of my deity, entering your body and changing it for the better" the character might be more reticent about a few more hit points.

When it comes to deities manifesting on the material plane, it’s a little harder to ignore them. But this isn’t always evidence of the divine. A manifesting deity is undoubtedly a powerful being, one able to crush armies and level cities, but does that make them divine? While the power of a deity is not in dispute, the definition of what is actually divine in nature is a lot muddier. This is ironically harder in a fantasy world where lich-kings, dragons and powerful wizards can do all the same things many deities are supposed to do.

What Are Gods?​

So we come back to the question: Whether you are a cleric, adherent or atheist, of what actually is god? What quality of them demands or inspires worship beyond the fact they are powerful? Plenty of philosophers are still trying to figure that one out. While in a fantasy game their existence and power may not be in question, whether they are holy or even worthy of trust and faith might be much harder to divine.
 

log in or register to remove this ad

Andrew Peregrine

Andrew Peregrine


log in or register to remove this ad

I always liked the way Babylon 5 dealt with religion. It just felt very plausible to me the way it incorporated existing religions, made new ones, etc.

The interesting part there being that the author (J Michael Straczynski) is an atheist. Not that we should engage in discussion of religion here, but the guy has been public enough about it that I thought it bore mentioning.
 

Sorry, I was unclear. I meant that Star Trek V: The Undiscoverd Country was arguably the worst Trek film ever made.

My bad actually, I realized what you meant once I scrolled back and saw more of the context. In that case we are in total agreement. Not only was it the worst ever, something about it coming off the heels of IV (which made me want to follow the characters into the next movie) made it especially terrible (to this day I have to force myself to get through that opening mountain climbing scene if I want to rewatch it).
 

2. Most D&D religions are reskinned Christianity. There's a particular Holy Book, one or a few Holy Days, worship takes place in temples/churches with an altar at the front (with treasure underneath, of course) and pews where worshipers can sit and listen to a priest giving sermons on whatever virtues the god likes. Why should all religions be like that? You want to worship Malar, go on a hunt and bring down the biggest beast you can find. You don't do that in a stuffy old house.
This bugs me a lot, too.
Sorry, I was unclear. I meant that Star Trek V: The Undiscoverd Country was arguably the worst Trek film ever made.
I think you mean Star Trek V: The Final Frontier, but yes: worst.
 

This is a great point. Rarely have I seen a cleric in DnD played as anything other than a character with powers wielded as the player wishes...what about duties to the god? What about spreading the word? What tenets of the faith are expected of believers and practitioners?

Beyond that, I think it's interesting that virtually no fantasy settings offer a monotheistic religion - either as a competitor to the typical pantheistic sorts, or as one of several monotheistic faiths. That's worth considering, and could make for some interesting story possibilities.

Finally...the default for science fiction seems to be no religion at all...why is this the case? Sure, Star Trek has Bajoran mysticism and throws some tokenistic Native American stuff around now and again (TOS, TNG, and VOY have presented that)...but somehow, for settings in which Earth is a thing, Christianity, Islam, and other major world faiths just...don't exist, and their non-existence isn't even addressed.

Serenity/Firefly did a nice job of incorporating a vague idea of pilgrims of faith - I suppose if the show had lasted longer we might have learned more.

Anyway, good post; good comment on which I am commenting, and I see a great deal of story potential here.
Babylon 5 has a lot of religious tones presented in it and it's actually one of the main themes - faith.

Space 1999 had a lot of Christian overtones in the background.

Battlestar Galactica (new and old) has a religious undertone running through it, sometimes overt. I mean, six is always talking about "God's plan" for Baltar, and there are constant references to the colonials greek/roman "gods".
 

When players ask a npc cleric to raise their dead friend,
The cleric can answer:
I will pray all the night for your friend‘s soul, tomorrow if my god wish it, maybe he will raise him. In game play the DM choose the spell for the npc, but on the npc point of view does he choose, or simply ask its god?
 

Babylon 5 has a lot of religious tones presented in it and it's actually one of the main themes - faith.

Space 1999 had a lot of Christian overtones in the background.

Battlestar Galactica (new and old) has a religious undertone running through it, sometimes overt. I mean, six is always talking about "God's plan" for Baltar, and there are constant references to the colonials greek/roman "gods".
Good points - I'm not a B5 fan, so I didn't know that. I've watched bits and pieces of Space 1999 recently but not enough to say I have any clue about it, and I do remember the somewhat corny (but actually really cool) Egyptian imagery and references in the original BSG (because that's the only BSG out there).
 

This bugs me a lot, too.

I think you mean Star Trek V: The Final Frontier, but yes: worst.
Oh yeah....ST:V was dreadful. And shabby in its handling of the supposed 'god' figure.

Many years ago I was at a Star Trek convention where Shatner was the keynote, and someone had the guts to ask him, during open QnA, if he regretted directing ST:V, given how bad it was. Shatner took it in stride as he invited the guy forward and cut him to ribbons with a smile.
 

Sorry, I was unclear. I meant that Star Trek V: The Undiscoverd Country was arguably the worst Trek film ever made.
Star Trek IV: The Voyage Home
Star Trek V: The Final Frontier (the exceptionally bad one, directed by Shatner and with the cheesy 'god' alien)
Star Trek VI: The Undiscovered Country

Get it right, man! :)
 


Status
Not open for further replies.
Remove ads

Remove ads

Top