D&D 5E Split the Assassin from the Rogue back into its own class

Should the Assassin be made into its own class again?

  • Yes, the Assassin should split from the Rogue and be its own class

    Votes: 15 15.2%
  • Yes, the Assassin should split from the Rogue and take the Thief with it

    Votes: 2 2.0%
  • Yes (Other)

    Votes: 3 3.0%
  • No, the Assassin should stay where it is

    Votes: 65 65.7%
  • No, the Assassin should stay where it is. Someother subclass should split from the Rogue

    Votes: 3 3.0%
  • No, just make more killy Rogue subclasses

    Votes: 5 5.1%
  • No (other)

    Votes: 8 8.1%
  • A THIEF is a THIEF! An ASSASSIN is an ASSASSIN! No Rogues.

    Votes: 5 5.1%
  • I'm about to be Sneak Attacked

    Votes: 0 0.0%
  • (Currently hiding)

    Votes: 3 3.0%

  • Poll closed .

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DND_Reborn

The High Aldwin
It's also "must be evil alignment". Gygax explained in an interview that he was working on the assumption that there would be no evil PCs, and therefore the intention was to limit to NPCs.
That I knew (bolded), so I guess the rest makes sense--I just never heard it before. Thanks. :)
 

I imagine assasins like a stealth class but with some special tricks, for example martial maneuvers (specially the school of the shadow hand, from "Tome of Battle: Book of the Nine Swords".

And today the videogames "Assasin's Creed" are a too strong influence.
 

I imagine assasins like a stealth class but with some special tricks, for example martial maneuvers (specially the school of the shadow hand, from "Tome of Battle: Book of the Nine Swords".

And today the videogames "Assasin's Creed" are a too strong influence.
The Ezio style assassin makes more sense in a DnD game anyways: yeah, you can sneak (stealth, disguise, invisibility, whatever) but when push comes to shove you're also a skilled warrior who can mix it up with most enemies.

Not fighter good, but good enough.
 



Lanefan

Victoria Rules
Oh, and since this is a 5e forum: you'd need to find a way to make poison useful if you want to build a class around it. For example, all undead are immune to poison, which significantly limits its utility.
Undead might be immune to poison but living people usually aren't; thus the way to make poison more useful is to not run as many undead-themed adventures. :)
 



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