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D&D (2024) New Classes for 5e. Is anything missing?

Is there a good case for additional class for the base experience of 5th edition D&D

  • Yes. Bring on the new classes!

    Votes: 28 19.9%
  • Yes. There are maybe few classes missing in the shared experience of D&D in this edition

    Votes: 40 28.4%
  • Yes, but it's really only one class that is really missing

    Votes: 9 6.4%
  • Depends. Multiclass/Feats/Alternates covers most of it. But new classes needed if banned

    Votes: 3 2.1%
  • Depends. It depends on the mechanical importance at the table

    Votes: 3 2.1%
  • No, but new classes might be needed for specific settings or genres

    Votes: 11 7.8%
  • No, but a few more subclasses might be needed to cover the holes

    Votes: 13 9.2%
  • No, 5th edition covers all of the base experience with its roster of classes.

    Votes: 9 6.4%
  • No. And with some minor adjustments, a few classes could be combined.

    Votes: 23 16.3%
  • Other

    Votes: 2 1.4%


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doctorbadwolf

Heretic of The Seventh Circle
If anything happened to the monk I'd rather see it go more martial, and not more gish like. DnD has barely any martials as it is and needs more.

The 'classic' 4e swordmage has light armour and teleports around the battlefield, being extremely movement based itself.
How is the martial artist distinct from the fighter? Why would it not be miles better to give he fighter a variant level 1 class feature that loses heavy armor and shields but gains Unarmored defense?

That, Unarmed fighting style, and Battlemaster, is a better martial artist than most monk subclasses, as it is!
 

doctorbadwolf

Heretic of The Seventh Circle
I will say this, if there is enough demand for different kinds of martial artists, that picking different maneuvers to build your style wouldn’t cut it, fine, make a class.

But it isn’t the Monk, guys. If you remove the mysticism from the monk, you have…only the level 1 features, and extra attack, left. That’s a different class.

So sure, Martial Artist can hang out with my Archer and someone else’s Knight and another person’s Swashbuckler, and my Captain, in a whole suit of martial classes.

And then the monk can be rewritten as a mystic warrior without the orientalism. And maybe bigger subclasses.
 

Faolyn

(she/her)
But "can fight" is all fighters have in common. There's subsets of that, but there's nothing else to the Fighter class. But lookig at the others: "can fight by getting angry" and "can fight with fists because magic" and "can fight with holy magic" and "can fight and do woodsy stuff" are the other fighty options - why does "can fight with arcane magic" not pass the test?
Paladins don't "fight with holy magic." They fight with the fervor of their convictions. In earlier editions, those convictions were always divine in nature; now, their convictions stem from the oaths they take. Even monks don't really fight with magic; they "fight with their fists" and use magic (ki) to enhance their physical abilities.

So a swordmage or gish or whatever you want to call it doesn't pass the test because "can fight with arcane magic" doesn't explain how they fight. An eldritch knight as well as several other Fighter archetypes can fight with arcane magic--and so can bladesingers and swords bards, as well as any martial/arcane spellcaster multiclass.

Now, take a page from the hexblade and say that they fight because of a mystical bond with a blade-spirit, and that bond manifests as a magical energy construct which they don't actually hold, effectively turning them into a summoner class (maybe at 5th+ level they can attack both physically and with this construct as their form of Extra Attack). That might be different enough to be its own thing and not just a different type of fighter. I have no idea what this class' archetypes would be like, though.
 

Minigiant

Legend
Supporter
A Pugilist feel much like a Fighter subclass with maneuvers and bonus Unarmed Fighting fighting style and Unarmored Defenses.

Unless you go full Street Fighter Ii through V
 


Rogerd1

Adventurer
On the monk front, why not remove chi, and call their abilities Heroic abilities similar to Legend. So you could say their powers come from anywhere in game. This should remove the oriental flavour.
 

Minigiant

Legend
Supporter
A Paladin feels like a Fighter subclass with divine magic. A Barbarian feels like a Fighter subclass with rage powers.
They don't have Action Surge.

You make a Pugilist not feel like a Fighter, you need it's replacement for Action Surge and Second Wind.

It can be done. But you need the mechanics to justify it not being a subclass. Like I said you could go full Street Fighter or King of Fighters.
 


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