MichaelSomething
Legend
But that's the way Gary Gygax did it? And if it's good enough for him, it should be good enough for any D&D player!No.
The answer to help fighters shouldn't be too gimp casters.
Bring back material components!
But that's the way Gary Gygax did it? And if it's good enough for him, it should be good enough for any D&D player!No.
The answer to help fighters shouldn't be too gimp casters.
Sorry, not lazy. Just unimaginative.![]()
Honestly... your wrong.
I feel like we are always weird about addressing the actual issue, where no matter how much fluff or things you give martials, casters innately are just more crazy no matter what you do. PF2E had it right, you need to do both nerf casters, and buff martials/give them more options, to balance it out, otherwise what are we really doing here
At the risk of sounding flippant; if both D&D 4e and PF 2e solved the problem, then why aren't you playing that?While I can't speak for everyone, that has always been my goal, in one way or another. I feel martials are too weak in many ways, and with so much magic, spells, and spell slots caster can be too strong. So, pretty much everything you'll see me doing revolves around balancing the two instead of just nerfing one too much or bumping up the other too much.
That is, personally, my goal.
I'm not talking about damage. I'll grant that the fighter is generally as good or better than the wizard with regard to dealing damage.Besides Fireball whose damage is inflated for plot protection, each slot level has a limited amount damage that it is capable of dealing, and most damage spells are defective and deal less damage than its slot should (such as Flame Strike).
So the 5e Wizard is linear. Unlike 3e and earlier when each slot level continued to increase damage while leveling, whence geometrically increasing damage.
With regard to the Fighter, any additional damage to an attack, gets multiplied − geometrically − by the Extra Attacks.
I play PF2E, and also still play 5EAt the risk of sounding flippant; if both D&D 4e and PF 2e solved the problem, then why aren't you playing that?
I mean, if you want to argue 4e is no longer in print, I get that. But PF 2e is, and by most standards is popular (if not ubiquitous like D&D has become) so why are we fighting to make 5e like them?
I'm not against adding some diversity to the fighter and I don't mind a little edit to the wizard, but if you're looking for a wholesale rewrite of both classes, that magic system and the action economy to put them on equal footing, I mean D&D 4e and PF 2e are right there...
I don't agree that you need such radical overhauls. Nor do I expect Wizards will make them. It's reasonable to assume they may improve the fighter's abilities and fix some overperforming spells. It's not that they will adapt 4e/PF2e's models.I play PF2E, and also still play 5E
I never said "LETS JUST TURN 5E into 4E/PF2E!" Im just saying that the reality of the issue we are facing in our game requires a similar solution there isn't exactly a way around this.
Great, if you don't want it then don't use it. You've expressed your views numerous times now, but this thread is a (+) thread about fixing an issue many players see. If you don't then please either bow out or contribute, even if you don't want to use it in your games.First, I don't want that in a D&D game. At all. A 20th level character jumping a 400 feet? That's an entirely different genre.
As you well know because relying on magic items isn't the solution for these same people.Second, if that kind of thing is really an issue there are plenty of options. Boots of flying are uncommon items for example. That, and how often does it really matter?
Great, because that is one of the issues. Do you have any suggestions for it?I agree that the Fighter must have more features to contribute to social and exploration. For me, that is obvious.
That isn't the only question or issue, just one of them. The point of shenanigans in combat is when used, you don't need to worry about damage dealing because the shenanigan pretty much ends the encounter.The question is only about balance between classes in combat. How do combat shenanigans versus combat damage dealing result?