Fanaelialae
Legend
Right, and that's the thing. If the fighter obtains a classic magic item, "The Belt of Spin Kicking Time Reversal", then very few people (if anyone) would object. D&D is loaded with wahoo magic items. As long as the player has the power to choose that power/item, it's really just fluff. It's rare that the distinction actually matters at the table, except as a matter of preferred perception to the player.LOL I think the fact that is highly debatable is why we have these threads.
For many people, such as @Oofta (except with magic items maybe?) and myself, that would most definitely not be high-level D&D, or D&D at all, by any stretch of the imagination.
But, hey, that's what makes forums fun, right?
You could literally have essentially identical classes, that do the same things, one dependent on magic items and the other gaining these abilities innately, and the only thing you need is a little sidebar explaining how to reskin the fluff.
I don't think it's actually as large a hurdle as it is sometimes made out to be.