D&D 5E Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E

Cubicle 7 -- makers of the official Doctor Who roleplaying game -- has announced that the Doctor will officially be coming to 5E soon under the name Doctors and Daleks. There are no dates or details yet, over than that the Doctors and Daleks Player's Guide will launch 'soon'. A NEW COMPANION FOR YOUR ADVENTURES THROUGH ALL OF SPACE AND TIME! The wild adventures of everyone’s favourite...

Cubicle 7 -- makers of the official Doctor Who roleplaying game -- has announced that the Doctor will officially be coming to 5E soon under the name Doctors and Daleks. There are no dates or details yet, over than that the Doctors and Daleks Player's Guide will launch 'soon'.

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A NEW COMPANION FOR YOUR ADVENTURES THROUGH ALL OF SPACE AND TIME!

The wild adventures of everyone’s favourite Time Lord comes to the world’s most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen. Want to meet Leornado da Vinci? Or see what life is like in the year 3,000? What about another planet entirely? All of space and time is your Venusian macro-oyster, but keep your wits about you — there’s a lot of danger in the vastness of eternity.

We are delighted to announce that we are working on Doctors and Daleks – a new line of products that brings Doctor Who adventures to your table using 5th Edition rules! The first release – The Doctors and Daleks Player’s Guide will launch soon.

The wild adventures of everyone’s favourite Time Lord comes to the world’s most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen.

We’ll also continue to support the new Second Edition of our award winning Doctor Who: The Roleplaying Game, with a host of new products on the way soon!
 

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overgeeked

B/X Known World
If they wanted to make money, as great designers and talented writers there are probably a MILLION other things they could do and make TONS more money.
Then why aren't they? If they could you'd think they would have. The d20 OGL existed when C7 acquired the license for Doctor Who. If they were so passionate about D&D and DW they could have made a d20 OGL game for it. But they didn't. C7 launched the 2E of their Vortex-based Doctor Who game last year to...less than enthusiastic reviews. A few months later they announce Doctor Who the D&D game. It's not rocket science.
Sorry but I dint see it.

I think this kind of “mind reading” is bunk, especially when it’s self serving cynicism.
Or self-serving optimism. It's not mind reading. If they were passionate about Doctor Who D&D, they've had every opportunity to make that game for the last ten years of having the license...but they didn't. If they were so passionate about Doctor Who 5E D&D, they've had every opportunity to make that game for the last eight years of 5E...but they didn't.
 

overgeeked

B/X Known World
I hate to break it to you, but this was my beef with D&D during 2e! I couldn't stand D&D not only for some weird rules but for how you had to move heaven and earth to get people to try something different.
I have different memories of the '90s and gaming. The majority of people were holding their nose at the thought of D&D and playing Vampire instead.
It's just the nature of D&D being the cornerstone of the hobby, but it's also proven to be the high tide that rises a lot of ships.
But that's the point. It's not the high tide that rises all ships, it's the tsunami that drowns everything in its path.
 

darjr

I crit!
Then why aren't they? If they could you'd think they would have. The d20 OGL existed when C7 acquired the license for Doctor Who. If they were so passionate about D&D and DW they could have made a d20 OGL game for it. But they didn't. C7 launched the 2E of their Vortex-based Doctor Who game last year to...less than enthusiastic reviews. A few months later they announce Doctor Who the D&D game. It's not rocket science.

Or self-serving optimism. It's not mind reading. If they were passionate about Doctor Who D&D, they've had every opportunity to make that game for the last ten years of having the license...but they didn't. If they were so passionate about Doctor Who 5E D&D, they've had every opportunity to make that game for the last eight years of 5E...but they didn't.
They’ve said why. They’ve been doing the old version for 10 years, and intend to keep doing so.

Btw mea-culpa, I meant to take that last bit out.

Anyway I dint agree. In fact I suspect they wanted to do it a long time ago but were use swamped and still are. The TIMING might have more to do with the money than the creation.

If who is involved is who they say it is I’m almost certain they wouldn’t do it just for the money.
 

overgeeked

B/X Known World
They’ve said why. They’ve been doing the old version for 10 years, and intend to keep doing so.
It's not like they'd ever admit it's a cash grab if it were one. Everyone puts on a PR face and cheerleads their own projects. Money is a powerful motivator. Especially after losing such a lucrative license like Lord of the Rings.
Anyway I dint agree. In fact I suspect they wanted to do it a long time ago but were use swamped and still are.
"I used to be busy. I still am. But I used to be, too."
The TIMING might have more to do with the money than the creation.

If who is involved is who they say it is I’m almost certain they wouldn’t do it just for the money.
Now who's mind reading.
 

Von Ether

Legend
I have different memories of the '90s and gaming. The majority of people were holding their nose at the thought of D&D and playing Vampire instead.

But that's the point. It's not the high tide that rises all ships, it's the tsunami that drowns everything in its path.

It may feel that way now, but it has been much, much worse.

The level of original system out now, though, is much higher and many of them are house systems that offer a fantasy version to make the transition easier. Heck, I even wrote one that earned gold sales and 5-star reviews.

It's frustrating but it seems for many of us the recipe for our hobby is to join a local D&D group, become part of the table and then offer to forever DM something different to give the regular DM a break. (And then ignore the one or two whinners who never be happy unless they are playing the heritgage/class combo they've memorized for one single edition.) Sometime the table turns onto your game if you are really lucky, or they start rotating DMs and game system if just plain lucky.
 

darjr

I crit!
It's not like they'd ever admit it's a cash grab if it were one. Everyone puts on a PR face and cheerleads their own projects. Money is a powerful motivator. Especially after losing such a lucrative license like Lord of the Rings.

"I used to be busy. I still am. But I used to be, too."

Now who's mind reading.
Note I said “almost” and “maybe”
 


darjr

I crit!
And Justin Alexander has an interesting take.

The glut of the d20 era was because publishers were doing shovelware to take advantage of the inventory management of stores. And that today the same thing can’t happen in the same way.

 

Aldarc

Legend
It's just the nature of D&D being the cornerstone of the hobby, but it's also proven to be the high tide that rises a lot of ships.
"A high tide raises all boats" is a more positive way of phrasing the debunked notion of a trickle-down economy. A high tide may raise some ships, but sometimes that rising tide will capsize some boats, run others aground, drown those without boats, and leave only the luxury yachts afloat. In short, a rising tide can exacerbate the pre-existing inequality that exists in the market with mostly survivor bias to serve as evidence of its validity.

I have also heard many times from TTRPG indie developers that 4e and NOT 5e was the best thing that happened to the indie design scene, and I can't deny that there were a fair number of significant non-D&D TTRPG systems that came out between 2008 and 2015, at a time when the hobby wasn't oriented entirely around a single 800 lb. gorilla.
 
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