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D&D 5E why has none of the wisdom races caught on?

Well guess what? To be interesting a race doesn't have to be interesting to you in specific (or to me in specific). It just needs for them to be interesting to a significant subset of people. And if, as you say, there has been a significant number of people who have made not!elves as plants then pretty clearly the demand is there. Even you accept that you were interested in them once (hence the word "anymore")

If "It's been done too often" was a reason to say not to do it then we'd kick out the fighter, cleric, wizard, and rogue.
the question is whether the plant is the bit people care about or is the legally not an elf the bit people want, then do we have any plant people in the past where we can start from.
 

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The large race issue isn't an issue of taking chances, but one of design.

A large characters represents a whole new suite of rules considerations beyond just applying Enlarge. How do you interact with concealment or lighting, movement--all sorts of things. I'd love to see a Large race, but not the rules spaghettis that would come with it.
I still feel it would be worth it. Plenty of 3rd party creators have done it. WotC just doesn't want to put any effort in.
 

They’re a race that can be believably come in small, medium and large sizes.
Natural abilities like poisons or paralytics, sleep or halucanagenics.
Various natural magic abilities fit their theme, thorn whip, goodberry, plant growth and more.
Inherent Speak with plants as a language.
Subraces: giant towering trees with STR, thorny vine/cactus get CON or some plant based hellish rebuke, flowering subrace gets CHA...
Again, remember nobody gets stat bonuses anymore.

The rest of that sounds awesome.
 

the question is whether the plant is the bit people care about or is the legally not an elf the bit people want, then do we have any plant people in the past where we can start from.
Who's saying they want (or don't want) a legally not-elf other than you? When did this issue come up?
 

Who's saying they want (or don't want) a legally not-elf other than you? When did this issue come up?
the only plant races I see in fantasy are made to fit the elf slot so we would have to make them different from that to get anything working at all

also do you want to make this thing or what?
 

the only plant races I see in fantasy are made to fit the elf slot so we would have to make them different from that to get anything working at all

also do you want to make this thing or what?
I'm confused. Are you asking me to present a tree-race in the thread?

There are two i like from 3rd party creators. The mandrake from Mage Hand Press, and the new Level Up crafting heritages book that was recently Kickstarted had one as well (that one was large).
 

I'm confused. Are you asking me to present a tree-race in the thread?

There are two i like from 3rd party creators. The mandrake from Mage Hand Press, and the new Level Up crafting heritages book that was recently Kickstarted had one as well (that one was large).
and what are they like exactly?
 

people have made too many legally not elves plants for me to be innately interested in them inherently anymore maybe if they were mixed with some of the other ideas people have had?

that is pure being a plant do they have any basic cultural assumption or are they just tree hippies like the ents?
like what do they look like what do they do what is a common reason to adventure what is their armour like?
For what they look like I imagine somewhere between LoZ Deku Scrubs and some of the more humanoid grass types, plants come in a huge variety of colours after all
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To avoid the stereotype of tree hippies their culture could be heavily rooted (heh) in medicine and healing as most medicines originated from plants, alternately they could be a trader civilisation exporting fruit, veg, rare plants and herbs or lumber they use their affinity with nature to grow of superior quality in exchange for manufactured goods they can’t make themselves, on another hand you could make them much more savage, playing up the cutthroat ‘survival of the fittest’ aspect of nature.

They could adventure as a way to find new land, ripe for cultivation of nature, or to protect existing nature from threats or fixing imbalanced ecosystems.

Armour could be crafted from special ironwood (isn’t that a special option for higher tier druid armour?) or building on what i said previous maybe they have to trade in metal armour and gear.
 


Considering this thread was about races with specifically wisdom bonus I assumed we were talking about fixed bonuses on the races
It was about races that used to have a Wisdom bonus. If you want a new race from WotC though, you have to know there won't be any ASIs.
 

Into the Woods

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