Dragonlance DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!

The latest Unearthed Arcana has arrived and the 6-page document contains rules for kender, lunar magic, Knights of Solamnia, and Mages of High Sorcery.

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In today’s Unearthed Arcana, we explore character options from the Dragonlance setting. This playtest document presents the kender race, the Lunar Magic sorcerer subclass, the Knight of Solamnia and Mage of High Sorcery backgrounds, and a collection of new feats, all for use in Dungeons & Dragons.


Kender have a (surprisingly magical) ability to pull things out of a bag, and a supernatural taunt feature. This magical ability appears to replace the older 'kleptomania' description -- "Unknown to most mortals, a magical phenomenon surrounds a kender. Spurred by their curiosity and love for trinkets, curios, and keepsakes, a kender’s pouches or pockets will be magically filled with these objects. No one knows where these objects come from, not even the kender. This has led many kender to be mislabeled as thieves when they fish these items out of their pockets."

Lunar Magic is a sorcerer subclass which draws power from the moon(s); there are notes for using it in Eberron.

Also included are feats such as Adepts of the Black, White, and Red Robes, and Knights of the Sword, Rose, and Crown.

 

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Because that way, they can create a world that has all of 5e's setting assumptions (post 2018) in place from the start. Better than mangling old settings the new fans they care about aren't familiar with anyway.
I think you're forgetting that there's also a portion of the fanbase (i.e. me) that is both familiar with the old material AND finds modern changes to the settings to be for the better. It's not simply an "old fan" vs "new fan" dichotomy.

Fundamentally, I LIKE reboots; they give you the feeling of familiarity and the thrill of the novel in one package.
 

I think you're forgetting that there's also a portion of the fanbase (i.e. me) that is both familiar with the old material AND finds modern changes to the settings to be for the better. It's not simply an "old fan" vs "new fan" dichotomy.

Fundamentally, I LIKE reboots; they give you the feeling of familiarity and the thrill of the novel in one package.
That’s me I’m this person
 

Right, and I acknowledged that they could have been created that way, and rebutted that they would still struggle to survive with such a trait.
It's not like most of them don't stay in their villages and just fearlessly take each others stuff. They didn't have a lot of bad things to try and survive against.
 

I think you're forgetting that there's also a portion of the fanbase (i.e. me) that is both familiar with the old material AND finds modern changes to the settings to be for the better. It's not simply an "old fan" vs "new fan" dichotomy.

Fundamentally, I LIKE reboots; they give you the feeling of familiarity and the thrill of the novel in one package.
I too welcome our new reboot overlords.
 


Okay, Horribly broken Divinely Favoured feat aside, some thoughts.

Kender are boring, and shouldn't taunt give disadvantage on attacks against anyone apart from the taunter?
No. Kender are just about pissing people off, not goading others into attacking them like some other versions out there. Their taunt only makes the target reckless, so disadvantage against all.
 



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