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D&D 5E If you use thunderstep but teleport less than 10 feet do you take damage?

Irlo

Hero
You're seriously arguing that a human can only run 30 feet in 6 seconds and is incapable of walking? That the base speed is faster than a walk?

But, since you really need me to. :rolleyes:

"SPEED
Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round." ~ PHB page 181
You clipped off the second sentence in that paragraph.
 

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Maxperson

Morkus from Orkus
You clipped off the second sentence in that paragraph.
Which doesn't matter since it is in fact a walking speed. It may assume some bursts, which I personally think is talking about the dash action, but it doesn't have to include even a single burst of speed. If I tell the DM that my PC strolls 30 feet in combat, he strolls his 30 feet in combat. Strolling takes the same amount of time as pretending you have a burst of speed to move the same 30 in the same amount of time as walking, and is allowed.
 

Irlo

Hero
Which doesn't matter since it is in fact a walking speed. It may assume some bursts, which I personally think is talking about the dash action, but it doesn't have to include even a single burst of speed. If I tell the DM that my PC strolls 30 feet in combat, he strolls his 30 feet in combat. Strolling takes the same amount of time as pretending you have a burst of speed to move the same 30 in the same amount of time as walking, and is allowed.
It's allowed, but it's not assumed. Movement rates, like most of the D&D rules, are quite abstract and don't interact well with fine parsing of language and attempts at rigorous analysis. I'll encourage anyone following this thread to read the entire paragraph, rather than plucking out one sentence, and to decide for themselves.
 

Maxperson

Morkus from Orkus
It's allowed, but it's not assumed.
That's all that matters to my argument, though. That I can stroll by RAW 30 feet taking 6 seconds, in-between an instantaneous teleport's disappearance and reappearance can't be what was intended or the meaning of right after the trigger. It has to be the finishing of the act that the trigger begins.
 


Lyxen

Great Old One
You movement in combat equals your speed and speed equals walking, so you are in fact walking in combat when you go 30 feet.

No, sorry, this is a very partial (and actually totally wrong) way of looking at things. It's the distance that you can indeed walk in the time of one round, IF YOU ARE WALKING, and it is further confirmed by the movement rate when you are walking to travel in chapter 8 (you can indeed walk 300 feet in one minute, which equates to 30 feet per round).

However, in combat, you are not only moving, in any given round, you are also performing an action, sometimes a bonus action, even free interaction with an object, and a few other free things like uttering a few sentences, etc.

But the easiest way to see it is that, since the dash action allows you basically to gain extra movement equal to what you get with your move action, the move action takes at most (possibly equal to, but only in some cases) HALF YOUR TIME in a round. Which means that, basically, you move at least (considering actions) at the DOUBLE of your walking speed in combat. I seem to remember that 3e called it hustling, not running, not dashing, but certainly not strolling through combat.

Moreover, as people who have been in fights will tell you, it's certainly not a continuous move like walking, it's burst of speed as well as stop and go, here and there, hither and yon, to avoid things, look at other things (and in particular look in all directions), dodge, etc. So you might be able to cover a distance that is more or less equal to your standard walking distance, but there is no way you are walking through it, there is at least a factor 2, but probably closer to 3 in a lot of cases (multiple attacks spread through your move, for example, yes some attacks can be considered running attacks, but it's not the principle of the game which assumes that you are standing in place when performing your action).

So, considering all the above, claiming that one is walking in combat is not only ludicrous in terms of description, but wrong by at least a factor TWO technically if that is what interests you.

Them's the rules, just you are arguing that I can stop a fireball in mid explosion and do my readied action when it makes no sense, you are walking in combat even though it makes no sense. At least unless you dash, then you are walking 30 feet and picking up the pace for the next 30.

Since all the above is based on "walking in combat" which is completely false as proven above, I will disregard it.

That being said, there is a great instance of someone walking through battle, from one of my favourite go-to genre books when discussing how I visualise combat especially at high level, but for me it's certainly the exception rather than the rule: "A moment later he saw Kiruna, face serenely unconcerned, striding like a queen of battles along a path carved for her by three Warders and the fires that leaped from her own hands."

So yes, if you are a Green (battle) Ajah Aes Sedai with three warders carving a path for you, I will allow you to describe your movement as "striding". But I'm pretty certain you are not, no offense intended. :p
 

Maxperson

Morkus from Orkus
No, sorry, this is a very partial (and actually totally wrong) way of looking at things. It's the distance that you can indeed walk in the time of one round, IF YOU ARE WALKING, and it is further confirmed by the movement rate when you are walking to travel in chapter 8 (you can indeed walk 300 feet in one minute, which equates to 30 feet per round).
I can't be wrong. It's literally RAW. By RAW I can choose to stroll(walk) 30 feet in combat. End of story.
However, in combat, you are not only moving, in any given round, you are also performing an action, sometimes a bonus action, even free interaction with an object, and a few other free things like uttering a few sentences, etc.
Not when you ready an action to move. Then you are only moving for those 6 seconds. No other action. No bonus action. No free action. No other things.
But the easiest way to see it is that, since the dash action allows you basically to gain extra movement equal to what you get with your move action, the move action takes at most (possibly equal to, but only in some cases) HALF YOUR TIME in a round. Which means that, basically, you move at least (considering actions) at the DOUBLE of your walking speed in combat. I seem to remember that 3e called it hustling, not running, not dashing, but certainly not strolling through combat.
LOL No. The easiest way to see it is that you are walking(Per RAW) when you only move your base speed and jogging when you take the dash action.
Moreover, as people who have been in fights will tell you, it's certainly not a continuous move like walking, it's burst of speed as well as stop and go, here and there, hither and yon, to avoid things, look at other things (and in particular look in all directions), dodge, etc. So you might be able to cover a distance that is more or less equal to your standard walking distance, but there is no way you are walking through it, there is at least a factor 2, but probably closer to 3 in a lot of cases (multiple attacks spread through your move, for example, yes some attacks can be considered running attacks, but it's not the principle of the game which assumes that you are standing in place when performing your action).
Go watch some movies where fighting is happening. You'll see people strolling through combat like a badass quite often.
So, considering all the above, claiming that one is walking in combat is not only ludicrous in terms of description, but wrong by at least a factor TWO technically if that is what interests you.
Not per RAW it ain't. Per RAW you can in fact walk during combat if you choose to, and you can do it for a readied action, and it can take all 6 seconds if yo uwant to.
Since all the above is based on "walking in combat" which is completely false as proven above, I will disregard it.
You didn't prove squat. You made claimed based on assumption and completely ignored what was written.
That being said, there is a great instance of someone walking through battle, from one of my favourite go-to genre books when discussing how I visualise combat especially at high level, but for me it's certainly the exception rather than the rule: "A moment later he saw Kiruna, face serenely unconcerned, striding like a queen of battles along a path carved for her by three Warders and the fires that leaped from her own hands."

So yes, if you are a Green (battle) Ajah Aes Sedai with three warders carving a path for you, I will allow you to describe your movement as "striding". But I'm pretty certain you are not, no offense intended. :p
It happens a lot in media.
 

Lyxen

Great Old One
I can't be wrong. It's literally RAW. By RAW I can choose to stroll(walk) 30 feet in combat. End of story.

You can. You've just used your move action, and nothing else in the round. Good job. Now please explain why everyone in combat has to do the same, and in particular people using readied actions to try to get out of an area of effect. They are NOT walking, they just do a burst of speed and recover, which means that they can't even more more than their speed, but nothing dictates that it is uniform. You will have to do better than this.

Not when you ready an action to move. Then you are only moving for those 6 seconds. No other action. No bonus action. No free action. No other things.

No, sorry, you are, once again, totally wrong. Readying an action does not remove your capability to take a move action on your turn.

So, on your turn, you can move your speed, then move AGAIN your speed during your readied action. So, in a round you will have moved 60 feet, assuming that, of course you want to. But if you are not moving, it's YOUR choice, not anything in the rules or anywhere forcing you to stand still or just walk.

In any case, once more, we are again down to "it takes AT MOST HALF of your round to move your speed, and therefore you are NOT walking since that is when you are simply using ONLY YOUR MOVE ACTION, nothing else".

Hence, your velocity when you move it at least TWICE your walking velocity.

LOL No. The easiest way to see it is that you are walking(Per RAW) when you only move your base speed and jogging when you take the dash action.

And, as proven, it's just wrong both in game terms but in terms of visualisation. I've proven it to you through several means, but as usual, you ignore the rules when locked in your perception of things.

Go watch some movies where fighting is happening. You'll see people strolling through combat like a badass quite often.

Not for long, and the same people also move with blinding speed when required. Posing is something else, but there is NOTHING telling then that they can't hustle around AND fight at the same time, and nothing preventing them from fighting even around bursts of speed.

Not per RAW it ain't. Per RAW you can in fact walk during combat if you choose to, and you can do it for a readied action, and it can take all 6 seconds if yo uwant to.

Of course you can, nobody said otherwise, but this whole conversation was around you FORCING people to ONLY WALK with their speed in a a round, which is totally false, both for standard rounds AND readied actions.

You didn't prove squat. You made claimed based on assumption and completely ignored what was written.

I have given you the exact quotes, including the one for Readied action (which does not consume your move, sorry). But you have, on the other hand totally failed at proving that a move action is only walking. Try again.
 

That's all that matters to my argument, though. That I can stroll by RAW 30 feet taking 6 seconds, in-between an instantaneous teleport's disappearance and reappearance can't be what was intended or the meaning of right after the trigger. It has to be the finishing of the act that the trigger begins.
I don’t think this is a very strong argument. By RAW, I can also stroll 30’ between the moment the villain pulls the lever and the moment the pit trap activates, so the problem is the Ready action, not the interpretation of the Thunderstep spell.
 

Lyxen

Great Old One
I don’t think this is a very strong argument. By RAW, I can also stroll 30’ between the moment the villain pulls the lever and the moment the pit trap activates, so the problem is the Ready action, not the interpretation of the Thunderstep spell.

And it's not really a problem, since time is not really linear in D&D anyway, it's based on actions and reactions, it's continuous for all the protagonists, it's the the resolution which is arbitrarily sequenced.
 
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