Crimson Longinus
Legend
Exactly this. And as a player, I don't care what's happening behind the curtains. It's not my business.My fault -- I wasn't clear because I didn't want to write an essay. I'm not talking about maps and secret doors. I'm talking about concealing the methods of resolving actions. I'm talking about the players being in the dark about how the DM is arriving at the results of the players' proposed actions.
When I first played D&D in the early '80s, my DM ran the game from behind the screen and I had NO CLUE how he was resolving in-game activity. And I didn't care. It was all concealed from me. I didn't know about to-hit matrices. I didn't know how he was deciding if I was sneaky enough to get passed the guards undetected. If he was making stuff up, fudging numbers, or rigorously adhering to dice rolls -- it didn't matter to me and I didn't care to know. In those days, my expectation was that almost all DM stuff was intended to be concealed. (I seem to remember admonishments in the game books that players should not even peruse the DMG.)
Now, more than 35 years later, I'm in a group with a first-time player who barely knows how their own character sheet works and has no interest or particuar expectation that the DM shares the methods of resolving actions. Is it dice? Is it making up stuff? Is it occassional fudging? This new player doesn't know and doesn't care. The DM is doing what DMs do by running the game.
And no trust is broken.
That's your expectation, and it's common, but it's not universal. Here's my version: the DM behind the screen is trusted to be the arbiter of in-game actions. That often involves dice. How much of the specific methods of arbitration are revealed to players differs from table to table. By all means, have the conversation about how you plan to run the game (or how you want the DM to run the game). If a DM tells you they're running a strict let-the-dice-fall-where-they-may campaign, the DM should abide by that. If they don't agree to that, it doesn't make them liars or show a lack of integrity.
Yep. In a game like D&D the GM is ultimately the final arbiter of everything. By the rules they have the power to override any rule, at any time, for any reason. And you either trust them to use that power wisely or you don't. And sure one can discuss what the expectations are, just like you can discuss all other sorts of expectations regarding the campaign. Though my personal experience is that this is not the sort of of thing most players care about. They don't care about the GM side stuff. They care about the world, character options and the themes of the campaign.
I have to say that your contributions are appreciated and you have explained the situation pretty much as clearly as humanly possible and have been far more polite than I would have patience for. I'm very much in the same boat as you. I don't fudge, but I'm not going to be a judgemental fundamentalist about it. I generally want the GM to run the game in a manner they feel comfortable with, and if that involves some fudging, then good for them!I'm not explaining away the feelings. I have said more than once that people should talk about it, especially knowing how negatively fudging is perceived by some players.
By the way, I haven't provided a description of my preferred play. I actually don't love fudging. But if my DM is fudging, it's not because he lacks integrity. (I voted neutral on the poll.)
I think I'm done here. I'm not successfullly contributing to the conversation. Apologies all around if I've muddled my own points.
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