Check Out This Preview of the Marvel Multiverse Role-Playing Game

On April 20th, the 120-page softcover playtest book for the new Marvel Multiverse Role-Playing...

On April 20th, the 120-page softcover playtest book for the new Marvel Multiverse Role-Playing Game by Matt Forbeck will be available to purchase for $9.99; the final game is due to be released next year, in 2023.

Marvel has revealed some of the playtest book, in which you use the new d616 system and profiles for Spider-Man, Captain America, Captain Marvel, Wolverine and more, in an introductory scenario called Enter: Hydra. The scenario involves a hostage situation at the Howard & Maria Stark Center for Galactic History.


The d616 system uses three d6s. Designer Matt Forbeck says "If you get a 1 on the Marvel die, you get a fantastic result and something amazing happens. If you get 6 on both of the other dice—or a 6-1-6 result—that’s an ultimate fantastic roll, which is even better."

marrpgptestrbtpb_int-7.jpg


The words MARVEL contains initials for the game's six ability scores -- Might, Agility, Resilience, Vigilance, Ego, and Logic. Each character has an archetype, such as a striker or blaster, and the archetype combines with the abilities to give bigger attack rolls.

Here's a quick look at Spider-Man! For reference a normal human stat is between -4 and +4.

marrpgptestrbtpb_int-12_0.jpg

 

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The system looks like a vaguely simplified version of Champions where you are rolling high, rather than low.

For the attributes, I’d imagine if you were to multiply the scores by five, they’d end up being equivalent to the Champions score - so 2 would be a baseline of 10, 7 would be 35.
 

dbm

Savage!
I can't tell if any of Spider-Man's attributes are good or amazing. For all I know they might be typical or even poor.
The article linked to has some more information. Normal human stat ranges are between -4 and +4.
 
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Undrave

Legend
That's a lot of numbers... And they're doing the DnD thing where you have a score and a modifier, instead of cutting the crap and just having a single number for both situations. I also wonder how the modifiers are calculated...

Is it me or it feels a little too crunchy for the intended target audience?
 




It looks like there are too many traditional terms and numbers for this to be doing anything new and special in the super-rpg sphere.

The original announcement did say this: "...the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market...", so I would expect familiar terms and mechanics to be part of it.
 

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