overgeeked
Open-World Sandbox
So you think 5E is hard...I find it strange that people think 5e is easy.
But also that 5E is easy...Like, yeah, you win most encounters,
And that 5E is designed to be easy.but if you're going to face the fabled 6-8 per diem, you're supposed to.
Man, this is a roller coaster.
So you can reasonably take on something that's supposed to be a challenge for characters almost double your level...yet you maintain that 5E is hard...while describing in detail just how easy it is.Now, can you punch above your weight class in 5e? Absolutely. This is the flipside of bounded accuracy that I never see discussed; yes, I can keep fighting goblins until Tier 3. I can also fight a CR 17 at level 10 and win.
I've found that the only way to challenge PCs in 5E is to throw double deadly fights at them at a minimum. Then stack several of those together, before they're able to rest. Short of that...nothing phases 5E PCs. They just walk all over everything and rest as frequently as the DM will let them. It's almost like they're allergic to risk and challenge.It's the number and frequency of the difficult encounters, and the resources I'm forced to use that determine difficulty, if the encounters are fair.
Even at lower levels with players who know their roles it's hard to keep them down. Especially if you're using the game's default assumptions about CR and encounter design.I think other PCs kill PCs more than DMs do in 5E -- specifically by not interrupting the death save process. It isn't that hard to drop a PC to 0 but unless everyone is down or other PCs ignore the bleeding out party member, it is really hard to keep them down past 5th level.