James Gasik
We don't talk about Pun-Pun
I think Greyhawk's problem, and why one could say it can't make it, is that there's not enough on the surface to differentiate it from other settings. The gonzo parts of Greyhawk are not immediately apparent. A consumer is going to go "so what's the deal?"It's kind of weird. Given how much we recycle older IP, it would seem almost like brand mismanagement to NOT relaunch Greyhawk for the 50th.
That said, I was going to comment on this from earlier-
This is what is mind-boggling to me. The setting can't succeed? Based on what metrics? At worst, you'd be looking at a Strixhaven or Theros. A setting that sells a few books and doesn't otherwise have a lot of current 5e games within it. At best, it could ride a wave of nostalgia and youtube and twitch videos. Most likely it would be somewhere in-between.
But just remember the initial survey from WoTC when 5e was launched. There were three tiers of settings-
A. Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms.
B. Greyhawk, Dragonlance, and Spelljammer.
("Fairly Steep Drop-Off")
C. Every. Other. Setting.
Now, notice something? We are short three of the classic settings that people want. And one of those ... is Greyhawk. Moreover, there continues to be a lot of support for Greyhawk- from numerous websites that list the canon and the lore, to the quarterly Oerth Journal to multiple wikis to numerous prominent supporters that are also game developers to the multitude of maps (interactive and not) including the excellent work of Anna Meyer ... the list goes on. Greyhawk, despite even being allowed on the DM's Guild, continues to be incredibly well supported through numerous sources.
And I will continue to say that the majority of the pushback that I have seen is not from the oldest fans, nor is it from the youngest 5e fans (the ones that first start playing D&D with 5e), but is instead with ... well, others.
Because one thing I have noticed, over and over again, is that the the kids joining today shouldn't be underestimated. They are amazing. Eventually, they start to ask questions- like ... who is Leomund? Why does Bigby care about a hand? Where did that joke about Vecna's head come from? Why are there now multiple books from Mordenkainen?
The upcoming generation of new D&D players is pretty awesome, and they deserve a Greyhawk of their own. I would love to see what they will do with it.
"Well, if you explore and dive into the lore, there's all kinds of cool stuff!"
"Uh, but I already have settings that have their cool stuff front and center. Or that I know better."
Greyhawk is no Eberron, where the gonzo is loud and proud. It hasn't really been in the D&D zeitgeist in some time. You can compare it to Theros or Strixhaven, but those settings exist because they have cross-genre appeal. Magic players are like "oh yeah, wizard school world. kinda sorta Greek mythology world."
What is the attention grabbing thing Greyhawk has? Dragonlance has all these novels and tie ins, dragons and a God war. Ravenloft is creepy and scary! Spelljammer has SPACE! (well, sort of).
Greyhawk has...old stuff that has been stolen for other games, and that only people who played in the 70's and 80's remember. And note, I say this as someone who wants Greyhawk back!