@niklinna it is not that it different people cannot have different priorities, of course they can. But I feel that some of the 'conflicts' people agonise over are not conflicts to me, and I'm not alone feeling this way;
@Charlaquin seems to agree. Thus it is possible to have a position where these things are not in conflict, which is not the same than saying that conflict cannot ever exist.
I agree that there is way too much agonising over conflicts of priority—as if it were some profoundly existential problem!
I have multiple interests/desires/agendas when I play, and I give them differing priorities depending on the game, the scenario, the people at the table. I can reorder them as the game context changes, and I can even entertain differing priorities in the same general timeframe. But I also recognize that, in by far the majority of moments, I am working with at best two priorties when they happen to align. And that's fine. I can't be looking at the speedometer and a street sign at the exact same instant, but I can move my gaze very quickly.
But, as so often happens with
any categorization, and especially with GNS, it gets reified from a useful tool to understand moments, decisions, and actions, into static buckets into which entire games and persons must be put, and kept there for their own good! Or, if one disagrees, then the categorization itself must be wrong and rejected. I prefer to keep the useful tool (with its warts, which I hope I've been clear about acknowledging) and apply it to my moments, decisions, and actions.
This was the original samurai post I responded to:
Expectations is a good point here. If I'm playing a Samurai with a code of honour... what do we all expect that means? Is it a limitation I have to follow (but might try to find clever ways to work around) as the price for my cool sword powers? Is it a limitation I have to follow (and willingly so) in order to represent how my character 'would really be'? Is it a limitation I have to continually choose whether to follow in a series of escalating 'how about now?' moral dilemmas? It can't really be all three at once.
Now, cool sword powers are mechanics and possibly game balance issue and those would be handled differently in different games. But I really don't see how the last two are in conflict. Certainly the first of them is stating how the character is and the last one is testing that? Both are really about "how the character really is." The first is merely stating that the character is honourable and the asking at what cost. Certainly the former is a necessary condition for the latter to make any dramatic sense?
Hm, it looks like we have a different understanding of those two points. I took the second as a statement of desire on the player's part to portray a particular character, and that going against that was going against what makes play fun for them. If instead it just means particular values the character holds, but the player is willing to see challenged, then the last two items are actualy the same.
@soviet, do you have anything to say about that?
Edit: Fixed a typo.