Ovinomancer
No flips for you!
The agendas in GNS are intentionally broad, and the analysis speaks to which one has precedence in a given moment. If you sit down to the table, and you think the goal is to solve the puzzles the GM provides but Bob over there is busy powergaming and trying to crush everything and grumbling at people for not pulling their weight in combat, then there's an issue, right? This is an obvious example, sure, but one that's come up quite a few times on these very boards as an issue at the table. An that problem is that these people have different agendas. GNS says that the people looking to experience the setting via play, to solve the puzzles it provides, are engaged in Simulationism. Bob is clearly involved in Gamism. He wants to win. If the immediate response to "wants to win" is " you can't win D&D," then, well, you're answering from a different overriding agenda.It felt like some of the posts about rpg theory sounded like people choose/like/prioritize things based on a single over-riding agenda. I don't think that's true for just about anything. It feels like, at the least, people have a bunch of bumpers/ranges/borders on many/most other axes that come in to play that can definitively exclude some choices.
But, the above doesn't mean that the puzzle solvers don't get a kick out of a good combat. They very well may, or some of them may, or maybe one of them tolerates it to get back to what they like. This is the overlap, where people entertain more than one agenda. But, only one can really be fed at a time. You cannot have a D&D game where Joe and Debbie are wanting to talk to all the shopkeepers but Bob is bored so he starts a fight so he can drag the game to what he likes and call this coherent at the table -- that things are not cohering together is the problem!
Mostly, though, people are not this aggressive. But, how many times have you gotten through with a session that dealt with a type of play you find tedious but others were really digging?
Popcorn is NOT a thing you like about movies. It's entirely orthogonal to movies. It's perhaps part of an experience in going to a theater, and maybe the reason you go to theaters is that they have that popcorn you like, but the movie has nothing to do with it. This is still a red herring. We're talking about RPGs, and how they play. If you only show up to game night because of snacks, then what you play isn't at all important. So long as there are snacks, you'll be happy playing Monopoly, if that's really your only motivation.And so the person whose overwhelming thing they like about movies is Popcorn (or cinematography or costuming or the acting) might avoid a slasher or soft-core movie regardless of how good it was on the popcorn/cinematography/costuming/acting. The person who likes the social aspects of gaming might near-equally enjoy tons of games (board or card or RPG) but not even consider Monopoly or Titan or War or Bridge or Tales of Equestria or Phoenix Command.
I find it odd that you start by saying that theory bins people in absolute boxes (which it doesn't, it speaks to priorities) but here are doing the same thing, just with popcorn.
Okay. You say there's too much claimed. I don't agree, and that's because I can use the theory as a lens to look at play (my own play) and at threads that show up here at ENW, and it has explanatory power. It's not everything, but it's a very effective tool.It certainly feels useful/interesting/fun to me to discuss what those more prominent axes might be. It seems actively counterproductive to me to claim too much about them.
Totally orthogonal. Have fun. I don't have a relevant theory of genre. I like lots of different genres. When I play an RPGs with different genres, though, GNS is still applicable because it's not at all looking at genre in it's analysis. Changing genres doesn't create issues for GNS. Honestly, a theory that talks about RPGs and how they're are played that is sensitive to genre seems like a very odd duck. Do you have any examples?----
Where does genre come in?