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D&D 5E D&D New Edition Design Looks Soon?

WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.

WotC’s Ray Winninger has hinted on Twitter that we may be seeing something of the 2024 next edition of D&D soon — “you’ll get a first look at some of the new design work soon.”.

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Parmandur

Book-Friend
the thing is it seems like it now today is cutting edge of spell casting systems for 22 years ago... it is the most dogmatic not updated part of the game.

having the warlock able to mage armor, speak with animals and detect magic at will while other casters (sorcerers are magic born but can't detect that well, druids are the nature people and can't speak with animals that well) shows the hang up of the vancian ssytem...

somewhere WotC KNOWS and has shown that some of these higher level spells (even speak with dead) can be at will and not mess with balance.
The genre expectations haven't shifted that much from then: Wheel of Time itself, next to Harry Potter, is probably the most influential fictional space for rational systemized magic.

Speak with Dead and other Warlock cast at Will abilities come at a price, in available Spell slots. Balances out in an adventure day.
 

Stalker0

Legend
I vastly prefer Level Up's widespread usage of expertise dice to supplement advantage/disadvantage to just using a/d alone.
As a fellow LU user, there is a cost though in terms of time and complexity. My group does take longer to resolve turns as they are rolling more dice and having to remember bonuses. I can't tell you how many times they (or I) forget about their little specialization bonuses.

Advantage/Disadvantage was a big deal mechanically. It cleaned up a lot of problems, its super intuitive (all the new players I have run 5e with get it immediately), and above all, its fun. Rolling 2 big die is just fun, players enjoy it.

Now A/D isn't immune from problems, and I do think it is overused, but on the whole it was a big step forward to the game from a mechanics standpoint.
 


TwoSix

Dirty, realism-hating munchkin powergamer
It's weird that no one complains when another system is designed with a very tight core mechanic (dice pool success counting, for example) and uses it for everything, but then complains when D&D does, even though the same people likely praised 3E exactly for bringing in a core mechanic.
Gamers are a weird lot.
To be fair, a huge chunk of the D&D audience has no experience with other games.

I also don't think there's anything inherently hypocritical about liking tight mechanics in one game and simultaneously not feeling tight mechanics in D&D are a good fit. There are plenty of extremely simple games I love, which simultaneously not wanting the complex games I also love to become more simple and streamlined.
 

Reynard

Legend
Supporter
. I am not particularly looking for a 3d map for D&D play or an AR app for table play. What I want is telepresence. VR representations of the players in the same virtual room that supports the any standard VTT for the tactical stuff instead of dungeon tiles or a flipmat in the real world.
I'm with you on the 3d terrain part, but personally I don't think there's much to be gained from avatars of the rest of the group that video chat doesn't provide well enough. At least not with bulky headsets on and such. Maybe when we have holorooms, or AR contacts...
 

UngainlyTitan

Legend
Supporter
I'm with you on the 3d terrain part, but personally I don't think there's much to be gained from avatars of the rest of the group that video chat doesn't provide well enough. At least not with bulky headsets on and such. Maybe when we have holorooms, or AR contacts...
That is what I mean about when the technology has improved.
 

Blue

Ravenous Bugblatter Beast of Traal
Its a good, if overused mechanic, but I wouldn't call it an interesting one.
At the time it came out it had a lot of praise. That you, 8 years later, wouldn't call it interesting is really of no import to if it was interesting to many people back then.

And by overused, do you mean within 5e? Because it specifically was supposed to be ubiquitous, used basically everywhere replace bonuses and penalties from earlier editions that were a real problem. And doing so in a way that respected bounded accuracy by not changing the range of what can be rolled. So by defintion it's just used, not overused, if it replaces every single one of those places.
 


Blue

Ravenous Bugblatter Beast of Traal
I vastly prefer Level Up's widespread usage of expertise dice to supplement advantage/disadvantage to just using a/d alone.
You seem to be confusing "what you prefer" to interesting.

And anyway, by your definition in earlier comments, since expertise dice were used in the D&D Next playtest they can't be anything but tired in Level Up.

But they are interesting in Level Up - same way Adv/Dis was when it came out with 5e. That's called not having a double standard.
 

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