Micah Sweet
Level Up & OSR Enthusiast
History suggests otherwise, but hope springs eternal.I hope they can stretch that a little further out
History suggests otherwise, but hope springs eternal.I hope they can stretch that a little further out
I am not sure anyone wants to play a weak character, the choice should be more along the lines of melee, wizard, healer, what have you than ‘I want to play a doorstop’
but did you play it because you were looking for weak or because you wanted to play a martial artist, despite knowing it is weaker? I assume the latter
that is not my point though… my point is they want to play an archetype. that is more important than it being powerful. It also being as powerful as other archetypes would be a bonus. No one intentionally wants to be weak, that is not why they chose the archetypeI think you are wrong. Many, I would argue the vast majority, do not care about playing a strong character. If they did we would have lots and lots of Clerics in tier 1 and full casters in tier 2+. Those are the strong characters and every experienced 5E player knows that.
choice obviously is better, but having the choice of the archetype while being on equal footing with the others is better than having to settle for less. Having the same power as others is not decreasing your choices, if anything it is increasing them by you not having to rule out the weak onesI think choice is better if I can choose Melee-Wizard or Wizard-Healer rather than being forced to pick one or the other in each of those examples.
same thing, you chose the Monk because of your character idea, not because it was weakerI did not want to play a martial artist at all. I wanted to play a specific character idea and the Monk fit that design better than any other class.
why? because it is more powerful or because it is not as close to your char idea?I would have had FAR less fun playing the UA ONE Monk even though it is undoubtedly more powerful.
I legitimately think the Warlock mechanics are a good chassis for most of the "half casters" in 5E: the ranger, the paladin and the monk certainly could all be built on it, and probably a bard.3. Leverage other tools besides spells. For example, the Invocation system from Warlock could work just fine for a Ranger, especially if it has a mix of "I'm a master of this" and "Nature Magic" allowing one to build a purely mundane or a connect-to-nature-magic just by choice of ininvocations.
Not bare bones. DM empowering!!I wish we could get expanded rules on how to use artisan tools, magic item crafting, potion-making and the like. What we currently have is very bare-bones.
that is not my point though… my point is they want to play an archetype. that is more important than it being powerful.
It also being as powerful as other archetypes would be a bonus. No one intentionally wants to be weak, that is not why they chose the archetype
choice obviously is better, but having the choice of the archetype while being on equal footing with the others is better than having to settle for less.
Having the same power as others is not decreasing your choices, if anything it is increasing them by you not having to rule out the weak ones
same thing, you chose the Monk because of your character idea, not because it was weaker
why? because it is more powerful or because it is not as close to your char idea?
what archetype has as one of its themes to be particularly overpowered or underpowered?Exactly! So there is no reason they all need to have equal power, especially when it puts at risk some of the thematic elements of specific archtypes.
I’d say get it right and make sure it is balanced with the othersWhat matters is getting the archtype right and letting the power level fall where it may.
why is this an either or? They want both (as much as possible), play the archetype and be of close to the same power level as everyone elseWhich is it? Do they want to play an archtype or do the want to play a character equal to all other characters (if such a thing is even possible).
you can still gimp your build if that is what you want. Haven’t really seen anyone actually seeking that out, it’s more a putting up with it because of the archetype…You lose the choice to play a weaker or stronger class.
so archetype or power level? You kinda said bothSure and if it was more powerful (like the UA version) it would not have been as fun. 100% undeniable. I would have lost the "choice" to play that character like I did.
Because it would not represent my character idea. The changes they made to the Monk in UA make it much less desireable as a thematic platform for what I wanted to do.
sounds like him… I cannot see what he suggestsAs Vallingrade suggested if we really are so insistent on balance then let's just go with Wizards and no other class.
Or, the far more superior: delete the wizard.As Vallingrade suggested if we really are so insistent on balance then let's just go with Wizards and no other class.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.