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(He, Him)
To me, the TTRPG community can be proud of 5th edition, and value its design as a remarkable accomplishment that in drawing in more people has created more room for a wonderful variety of other RPGs to thrive in. Were I one of its game designers I would feel incredibly proud.
5th ed PHB 43k ratings, 91% 5-star, 1% 1-star
5th DMG 23k ratings, 91% 5-star, 0% 1-star
5th MM 23k ratings, 91% 5-star, 0% 1-star
4th ed PHB 600 ratings, 76% 5-star, 2% 1-star
4th DMG 300 ratings, 77% 5-star, 3% 1-star
4th MM 300 ratings, 78% 5-star, 1% 1-star
3.5e PHB 600 ratings, 85% 5-star, 1% 1-star
3.5 DMG 400 ratings, 88% 5-star, 2% 1-star
3.5 MM 300 ratings, 84% 5-star, 3% 1-star
Call of Cthulhu 1525 ratings, 90% 5-star, 0% 1-star
Mork Borg 800 ratings, 89% 5-star, 1% 1-star
Blades in the Dark 800 ratings, 88% 5-star, 0% 1-star
Monster of the Week 900 ratings, 88% 5-star, 0% 1-star
Fiasco 200 ratings, 76% 5-star, 5% 1-star
Agon 50 ratings, 64% 5-star, 4% 1-star
ENnie Awards 2015:
Winner (Gold): Product of the Year: Dungeons & Dragons (Player's Handbook)
Winner (Gold): Best Game: Dungeons & Dragons (Player's Handbook)
Winner (Gold): Best Rules: Dungeons & Dragons (Player's Handbook)
Winner (Silver): Writing: Dungeons & Dragons (Player's Handbook)
Winner (Gold): Best Electronic Book: Dungeons & Dragons (Basic Rules)
Winner (Gold): Free Product: Dungeons & Dragons (Basic Rules)
Winner (Gold): Fan's Choice for Best Publisher: Wizards of the Coast
Origins Awards 2015:
Winner: Best Role Playing Game: Dungeons & Dragons (Player's Handbook)
Winner: Fan Favorites: Best Role Playing Game: Dungeons & Dragons (Player's Handbook)
Golden Geek 2014:
Winner: Game of the Year: Dungeons & Dragons (5th Edition)
Winner: Best Artwork and Presentation: Dungeons & Dragons (Player's Handbook)
Example positive testimonies
An example negative testimonies
I'd recommend reading testimonials of the vast number of delighted (and a few disguntled) players to get a sense of why 5e is succeeding. Themes I noticed were
What does "special" imply? Taking the first definition offered by google - "better, greater, or otherwise different from what is usual." 5e has succeed to an unusual extent in satisfying a broad TTRPG audience. It has proven better for that purpose, and done so to a greater extent than any other contemporary TTRPG. It is not just more bought, it is more liked. It surprises me that TTRPGers don't cherish the success of 5e - seeing it doing something remarkable that benefits the whole niche - even if we are able to appreciate everything that it doesn't do as successfully as other games we are aware of.
5th ed PHB 43k ratings, 91% 5-star, 1% 1-star
5th DMG 23k ratings, 91% 5-star, 0% 1-star
5th MM 23k ratings, 91% 5-star, 0% 1-star
4th ed PHB 600 ratings, 76% 5-star, 2% 1-star
4th DMG 300 ratings, 77% 5-star, 3% 1-star
4th MM 300 ratings, 78% 5-star, 1% 1-star
3.5e PHB 600 ratings, 85% 5-star, 1% 1-star
3.5 DMG 400 ratings, 88% 5-star, 2% 1-star
3.5 MM 300 ratings, 84% 5-star, 3% 1-star
Call of Cthulhu 1525 ratings, 90% 5-star, 0% 1-star
Mork Borg 800 ratings, 89% 5-star, 1% 1-star
Blades in the Dark 800 ratings, 88% 5-star, 0% 1-star
Monster of the Week 900 ratings, 88% 5-star, 0% 1-star
Fiasco 200 ratings, 76% 5-star, 5% 1-star
Agon 50 ratings, 64% 5-star, 4% 1-star
ENnie Awards 2015:
Winner (Gold): Product of the Year: Dungeons & Dragons (Player's Handbook)
Winner (Gold): Best Game: Dungeons & Dragons (Player's Handbook)
Winner (Gold): Best Rules: Dungeons & Dragons (Player's Handbook)
Winner (Silver): Writing: Dungeons & Dragons (Player's Handbook)
Winner (Gold): Best Electronic Book: Dungeons & Dragons (Basic Rules)
Winner (Gold): Free Product: Dungeons & Dragons (Basic Rules)
Winner (Gold): Fan's Choice for Best Publisher: Wizards of the Coast
Origins Awards 2015:
Winner: Best Role Playing Game: Dungeons & Dragons (Player's Handbook)
Winner: Fan Favorites: Best Role Playing Game: Dungeons & Dragons (Player's Handbook)
Golden Geek 2014:
Winner: Game of the Year: Dungeons & Dragons (5th Edition)
Winner: Best Artwork and Presentation: Dungeons & Dragons (Player's Handbook)
Example positive testimonies
So far, the gift that 5th edition has given to me is a change in focus. My character has again become a protagonist in an adventure story, rather than a playing piece. I worry now more about the choices and decisions I make while interacting with the game world, and those choices making the character fun to play, rather than fretting over whether or not I have chosen the right Feats or if my modifier for a particular skill is as high as I want it to be.
This streamlined version is much more approachable for new players, which is fantastic, while still holding onto the depth that makes Dungeons and Dragons so enduring. Fortunately - if a looser system, with more subjectivity, just isn't for you - 5e is incredibly malleable. Homebrewing, tweaking, and making additions to the game is easier than ever. If there's a rule you love from older systems, it shouldn't take much work to adapt it to fit 5e's structure.
If you're new to D&D, the 5th edition is definitely the best set of rules available for balancing the technical aspects (ability checks, attack rolls, saves, etc.) with the delights of role-playing and actual game play. 5th edition errs on the side of the latter, but without sacrificing much in the way of texture and richness to the different character classes and races. When you play a different character, there are some distinctive differences in how each character class plays that keep them from feeling too generic, yet there is a reassuring consistency and simplicity to the core rules that really helps keep game play rolling smoothly and (for the most part) efficiently, without getting bogged down in too many moments when the game comes to a grinding halt to check a rule or perform and add up a series of complicated checks and modifiers.
An example negative testimonies
While D&D 5e is a very good game, there are some serious issues with the printing/storage/construction of the books. Two friends and I all got this book, and all three of us had pages that were warped.
Furthermore parts of the character creation includes some social justice wording that could have been omitted by simply informing the player that they can make any kind of character they wish, the wording however breaks any immersion in the fantasy and smacks of corporate pressure.
There is nothing I hate more then clunky rules in an RPG game. After the abomination that was 4E I was looking for a decent rule set that was slightly less expanded then 3.5E but had some sort of ability to customize your class and cover basics that the majority of adventuring groups would try. This system is a complete failure on those parts. It is slightly more bearable then 4E. That is the best I can say.
I'd recommend reading testimonials of the vast number of delighted (and a few disguntled) players to get a sense of why 5e is succeeding. Themes I noticed were
- Accessible - players find it easy to get into
- Creative expression - players describe being able to creatively play characters they love
- Focus on play - the rules don't distract from the play
What does "special" imply? Taking the first definition offered by google - "better, greater, or otherwise different from what is usual." 5e has succeed to an unusual extent in satisfying a broad TTRPG audience. It has proven better for that purpose, and done so to a greater extent than any other contemporary TTRPG. It is not just more bought, it is more liked. It surprises me that TTRPGers don't cherish the success of 5e - seeing it doing something remarkable that benefits the whole niche - even if we are able to appreciate everything that it doesn't do as successfully as other games we are aware of.
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