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D&D 5E What (if anything) do you find "wrong" with 5E?

CreamCloud0

One day, I hope to actually play DnD.
Hmmm, a few things maybe,
-class being such an overwhelming component of character creation in comparison to race or background.

-it’s often too difficult or inefficient/unrewarding to attempt to customise your character outside of the strict pre-established choices your class provides, often requiring an expensive feat or multiclassing your character to achieve.

-lack of depth in the weapons, armour and tools systems.

-often there are ‘too optimal’ choices for characters to take.

-martials are shortchanged, spellcasters get too much.
 

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DND_Reborn

The High Aldwin
I have never needed rules for this kind of thing. I would actually prefer that it stays in the GMs hands.
Guidance on such things would be nice IMO, but the problem often is a lot of DMs (especially new ones) don't see such things as guidance, but as RAW and have a hard time deviating.

Sidebars on such things would allow suggestions and examples, without it becoming RAW and possibly making other DMs feel like their hands are tied.

EDIT: FWIW, this was my 10,000th message. :D Yeah!!!
 

TheSword

Legend
Lack of any real danger d t the

After several years in other game systems I can see dnd's biggest flaw is the LACK of multiple weaknesses for characters.
Not instantly heal-able forms of:
Psychology/Permanent Insanity
Diseases
Afflictions
Curses
Ability Damage
Saving throw proficiency Damage
Hit Dice Recovery Damage
X.p. damage
Bonus damage reductions/limitations duw to afflictions
Alignment/Shame Damage
Encounter penalties due to personality damage (wasted in Dnd's background emphasis)
Obligation points
Inspiration point limits due to personality or social roleplay


Etc.

What that adds is levels of complexity where a character has to THINK before acting.
I’d add to this list, armour damage and weapon damage. Potentially some kind of corruption mechanic.

The great thing is that don’t need to be introduced with a wholesale change to the rules. A new mechanic for crits and monster profiles could handle most of this.
 
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TheSword

Legend
I also think if we want people to use weapons other than rapiers then abilities either through feats or otherwise that use specific weapons is the way forward.

If nobdy uses daggers and shortswords anymore: Make a feat that gives a wielder a bonus to hit natural, leather and chain armours. Fight better in the press of combat and deliver precision damage when flanking.
 
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That many DMs don't read the 5e DMG for... reasons... (to be fair, though, it really is not all that well organized) then complain the game doesn't have a way to handle X when... X is in the DMG.

I think protocol states I should duck at this point, yes?
 




DND_Reborn

The High Aldwin
Make every level matter. I hate leveling only to find that the only thing I've really gotten was a few extra hit points.
Don't they? I mean, I would have to look to be certain, but it seems like each level you get one or more of the following:

1. Hit points
2. Proficiency bonus increase
3. Class feature (or improvements...), such as more sneak attack dice or invocations
4. Spell slots
5. Additional known, learned, or prepared spells

Maybe a caster or two might have a blank level, but I looked into this a long time ago and IIRC there was only a few levels in all the classes combined where you only got hit points.

Now, perhaps some of those things aren't "meaningful" to you?
 

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