D&D 5E Is 5E Special

It also gets boring fast if your DM isn't a vet.

That was my point. 5e is accessible to newbies. But what happens when after newbies learn the game, get comfortable, and want the gametoshift.

Thisis why the top 3 5e DM memes are

  1. Forever DMs who can't get players to shift to DMing
  2. DMPCs
  3. The DM finally gets the player to DM and it's a houserule and homebrew disaster

Our fist time 5e DMs did just fine. I admit, that there were a few house rules in play, but disaster is a bit much.
Actually the houserules based on experience with 3e mainly, because AC of monsters look so terribly low.
 

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This is super interesting.

I will say my experience is the opposite. The accessibility has made more of DM again. 3rd was fine to play but man, none of us were into DMing it for reasons of changing attack bonuses with multiple attacks, lots
If little tidbits here and there. Just too much accounting!

4e…I don’t know what to say. In our veteran group, none of us were into it. It might have “made sense” on a tab A slot B level but I felt it drained the color from the game. Not tactically of course (it’s a fine strategy game)
But magic seemed bland from a narrative standpoint—-to us. Just opinion there. But world building and crazy wild swings in happenings did not seem to line up.

We are 1e players and have been around. 5e is making DMs of most group members. We trade off switch campaigns etc.

The getting bored thing I does not resonate. When you get comfortable, you pore on the creativity. You’ve grocers the rules. Not the action, characters and story can shine.

I bolded the important parts
 

Then you need to trust them who were willing to do their research.
I don't begrudge anyone being leary of Mike Mearls, by any means ,I'm not endorsing him on some personal level. But the Happy Fun Hour is indispensable if you want to talk about the design of the game, their intentions and target audience.
 

I would kill for some exploration stuff that wasn't about pointless logistics and even more pointless random encounters. The magic is there to invalidate them because people don't want to do them.
the middle earth 5e books (and now they have a KS for a generic) have things called journeys and they make fro great hex crawl things...

I wish that someone would take the 4e skill challange, the 5e strixhaven game thing from the school (that is a proto skill challange) and the journey system and sit down with some REALLY good devs for a month or two to bang out an amalagam that we could then playtest in a UA
 


cast goodberry, now they don't starve.
Cast tongue, now they don't need languages
cast tiny hut, now they don't need safe camps
Oh a few pages of monsters who are a sack of hp and have no advice to make fighting them interesting
Of a few pages of monster that if I actually use tactics, I TPK the party

Here come the Youtube videos, Twitter comments, and Reddit posts on how to get my players to engage in the world

Actually players* were more annoyed by 4e's when to press which button (sorry, power) and where to shift or when to use which minor action a lot more than by just whacking at the enemies.

*Especially myself.
Daily powers were the interesting flavour. But encounter powers just felt as if you have to use them or they are wasted.
Also screaming "twin strike" and "shift" might be fun for 6-years old or fans of DragonBall, but we could not stay seriously immersed in play.
Essentials did better, because of how martials were getting enhanced base attacks, so you just had to ready your stance and whack. Felt a lot more immersive.
 


It also gets boring fast if your DM isn't a vet.

That was my point. 5e is accessible to newbies. But what happens when after newbies learn the game, get comfortable, and want the gametoshift.

Thisis why the top 3 5e DM memes are

  1. Forever DMs who can't get players to shift to DMing
  2. DMPCs
  3. The DM finally gets the player to DM and it's a houserule and homebrew disaste
Where?

Forever DMs have been a common thing in every edition, the DMPC is no more common in 5e than it was in the past afaict, and the homebrew “disaster” is just a common new GM thing, in almost every TTRPG I’ve played and discussed online.
 

Actually players* were more annoyed by 4e's when to press which button (sorry, power) and where to shift or when to use which minor action a lot more than by just whacking at the enemies.

*Especially myself.
Daily powers were the interesting flavour. But encounter powers just felt as if you have to use them or they are wasted.
Also screaming "twin strike" and "shift" might be fun for 6-years old or fans of DragonBall, but we could not stay seriously immersed in play.
Essentials did better, because of how martials were getting enhanced base attacks, so you just had to ready your stance and whack. Felt a lot more immersive.
If you were yelling power names like a DBZ character, that is entirely on you, not the system.
 

I don't begrudge anyone being leary of Mike Mearls, by any means ,I'm not endorsing him on some personal level. But the Happy Fun Hour is indispensable if you want to talk about the design of the game, their intentions and target audience.

Best to not go into detail here again. It was discussed at lengths. But as you said, he was the lead designer of 5e, and putting your fingers in your ears an sing "lalala", just because you don't like him anymore is problematic.
 

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