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D&D 5E What (if anything) do you find "wrong" with 5E?

My point.

Are 5e PCs like superheroes of movies, TV and cartoons.

They aren't tossing foes, making might leaps, zipping around the battlefield, or dazzling with raw charms.

I never got the whole superhero argument. The superheroes I grew up did stuff few D&D PC.do.
Ok let's see...
Sustain extreme punishment and survive without a scratch to show the next day? Check.
Fly? Check.
Become invisible? Check.
Shoot rays from a body part? Check.
Throw fire or lightning? Check.
Teleport? Check.
Move fast and attack fast? Check.
Cast a web? Check.
and on and on and on....

Fighter has: Champions, Battle masters, Eldritch Knight, Rune Knights, Psi- whatever and so much more. All able to emulate what super heroes do. Yes they have a fantasy flavour, I do not deny that. But they do super heroic stuff anyways. If you include the artificer you can even emulate Dr Doom and Iron Man and War Machine and on and on and on....

And Rogue have their own versions of all of the above!
Paladins are martials too and can do pretty amazing things.

Do not let the fantasy flavour fool you. They are super heroes. In older editions, healing was from an outside source (the cleric of a god, a magical potions) and healing was not overnight or after a small stop of one hour to take a (non magical) cup of tea along with a nice cucumber sandwiche and cupcakes. If let to time alone, the 70hp fighter would be out of the business for about 6 weeks (almost 5 with a high constitution). This was the mitigating factor that prevented people from seeing fantasy heroes as super heroes. Now, that mitigation is gone.

I am not on the side of HP = Meat. But at some point, luck and such run out. When a 120 hp fighter is down to a few HPs. That fighter is covered from head to toes with bruises, scratches, strained muscle and many other conditions. A night sleep and all is gone???? You only see that in super hero comics. If said character would heal only 2hp per day without magic it would take shy of two months to recover. Much more believable don't you think? (There are reasons why MMA fighters and Boxers do not fight every day...)
 

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Mistwell

Crusty Old Meatwad (he/him)
sure, technically you can play a commoner with d4 HD and no features, and still have fun roleplaying.

but let see the monk;

skills: only 2, so worst amount you can get for a class, even a barbarian got a hotfix for that
HD: d8, next to worst. Monk needs d10 if not d12 for HPs
armor: next to worst again as you can get wis bonus to AC but you are seriously MAD as you need dex, con and wis, so with +1/+1/+1 floating racials you are looking at 8,16,16,8,16,8 so you can have any combat utility. Weak, dumb and ugly.

damage: this is good, as long as you got your short rests, wait this is not 4E and "short" rests are 1hr long. might get one in a day. might...
I am in a game, after all these years playing 5e (since the beta), where we finally have a monk in the party. And you know what? He's doing just fine. Good even. We also have a Warlock. So the party is aware of the need for short rests, and we work it out.
 

Minigiant

Legend
Supporter
It’s really weird how some of this works. It’s honestly like the current attitude is you’re either perfect or the best or you suck. Monks aren’t the best ever, so they suck. I had fun playing my drunken master. I don’t know what the people bashing the monk are talking about.
Monks are super fun.

But the class also sucks.

I used to play MTG. All my decks were very fun trash but the one tourney deck I'd run.
 


Minigiant

Legend
Supporter
Sustain extreme punishment and survive without a scratch to show the next day? Check.
Fly? Check.
Become invisible? Check.
Shoot rays from a body part? Check.
Throw fire or lightning? Check.
Teleport? Check.
Move fast and attack fast? Check.
Cast a web? Check.
and on and on and on
Again.

In the comics, cartoos, and movies I grew up with there had more superpowers than super toughness, regeneration, and magic spells.

the fact that 5e is still in playtesting for a barbarian that can punch foes through walls 8 years later a flaw.
 

James Gasik

We don't talk about Pun-Pun
Supporter
Well I mean, first, we'd have to calculate the difficulty in destroying the wall in the first place, then decide how much damage being punted through a wall would do, and somehow also not infuriate the people who would say such activity is "too cartoonish" or "too anime" for their sensibilities.

D&D players have very refined and specific tastes in fantasy you know.
 

SkidAce

Legend
Supporter
People play what they like regardless of effectiveness. Rangers were one of the more popular Everquest characters despite being a DPS class that dealt roughly 1/3 the damage of everyone else. Because OMG Bows!
Hey I played a Ranger on Prexus cause I wanted a wilderness warrior with a bow AND a SWORD.


However, the cat calls of "Ranger down!" do still ring in my ears.
 

Oofta

Legend
Well I mean, first, we'd have to calculate the difficulty in destroying the wall in the first place, then decide how much damage being punted through a wall would do, and somehow also not infuriate the people who would say such activity is "too cartoonish" or "too anime" for their sensibilities.

D&D players have very refined and specific tastes in fantasy you know.
Yeah, I don't want to play high powered supers or over the top anime. If I did, D&D isn't the right game.
 

I am gobsmacked seeing people refer to the monk as "garbage" and "unsalvagable".

A few years ago I ran Princes of the Apocalypse, and my party stumbled into a purple worm that they were a little low level for. I was worried it might be a TPK. What actually happened is that the poor worm never even got to take a turn, because the monk kept it stun-locked while it got beaten like a piñata. I described the tears running down its purple cheeks as they flogged its helpless body into paste. It died having done zero points of damage.

I think the monk class is overly dependent on Stunning Strike, yes. But garbage overall? Nothing in my experience as a player or DM in 5e jibes with that.
 

DND_Reborn

The High Aldwin
IMO monks work fine. The only two house-rules we have for monks are:

1. increased martial arts damage one die type. So, you begin at 1d6 (instead of d4) and cap at 1d12 (instead of 1d10).
2. With unarmored movement, a monk can use its reaction to stand if prone.

We played an "all-monk" game for several months online. Not only did they do well, the did exceptionally well IMO.

I understand the "low ki points" issue, especially in tier 1, so adding WIS mod ki points probably wouldn't hurt, either.
 

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