D&D 5E Heat Metal Spell. Unfair to Heavy Armor Wearers?


log in or register to remove this ad

I find it odd that there are people arguing that this spell is problematic now - when it has been part of the environment since the start of 5E and rarely ever gets discussed.

In actual play, it is rarely problematic, and in the limited environment in which it is problematic, it is often something that presents a fun puzzle with stakes.
I remember people talking about it back when I posted what happened in my 3rd campaign (the one that lead to the MAD we use). I don't even know if it was new then.
 



billd91

Not your screen monkey (he/him)
what does this add to a statement of opinion? I am getting sick of having to write (IMO) before and after every statement? Did you change the statement at all by adding that? no not really... so what is the point?
You're no more sick and tired of having to write IMO than some of the rest of us are of seeing the same old "WotC doesn't want to give fighters nice things".
Did your statement to that effect add anything more to the post you quoted than what I added to yours?
 

You're no more sick and tired of having to write IMO than some of the rest of us are of seeing the same old "WotC doesn't want to give fighters nice things".
Did your statement to that effect add anything more to the post you quoted than what I added to yours?
yes it did... and if you don't want to see "fighters don't get nice things" may I suggest (IMO) that you can add to the call for a new martial class that is more balanced with the full casters (or close to full caster) amount of options and power... once we get a warblade/swordsage/warlord/animeswordguy you wont have to put up with it any more
 

yes it did... and if you don't want to see "fighters don't get nice things" may I suggest (IMO) that you can add to the call for a new martial class that is more balanced with the full casters (or close to full caster) amount of options and power... once we get a warblade/swordsage/warlord/animeswordguy you wont have to put up with it any more
But then we have to deal with: I want a fighter that does not have wuxia like powers...

Can't have your cake and eat it.

On a more serious note: I don't think wotc does not want fighters to have nice things, but people in the playtest refused nice things.
I hope that the fighter (not swordsage, warlord, etc) gets nice things, which tangent warlord or swordsage style powers. I nean, it would not be difficult to add a warlord fighting style and an alternate ability for second wind, that allows at-will giving a basic attack with a little bonus to your fellow party members (fighting style) and allow a fellow party member to spend a hit die and recover that many hp with a bonus (second wind).
And voila, warlord basics are covered.
 

But then we have to deal with: I want a fighter that does not have wuxia like powers...
no no no... the fix is 2 classes... keep fighter as is, just give us a new class we can play martial concepts with
Can't have your cake and eat it.
again... you can have sorcerer,wizard,warlock all as different arcane casters (I mean and bard and artificer too) so you can have another nonmagic warrior...
On a more serious note: I don't think wotc does not want fighters to have nice things, but people in the playtest refused nice things.
yes that was a big issue.
I hope that the fighter (not swordsage, warlord, etc) gets nice things, which tangent warlord or swordsage style powers. I nean, it would not be difficult to add a warlord fighting style and an alternate ability for second wind, that allows at-will giving a basic attack with a little bonus to your fellow party members (fighting style) and allow a fellow party member to spend a hit die and recover that many hp with a bonus (second wind).
And voila, warlord basics are covered.
 

no no no... the fix is 2 classes... keep fighter as is, just give us a new class we can play martial concepts with

again... you can have sorcerer,wizard,warlock all as different arcane casters (I mean and bard and artificer too) so you can have another nonmagic warrior...

yes that was a big issue.

Ok. We have 4 martial warriors: fighter, barbarian, rogue and monk, although the latter 2 are debatable.

My problem with adding another warrior class is that it overlaps with fighter all too often.
What I would do would be upgrading the fighter to battlemasters and then incorporate the warlord and all the classes you suggested.

Then I would add the champion/warrior as another class that is way simpler. It should incorporate the champion, give mainly static bonuses to your stats.
Here, I would settle the champion, cavalier, purple dragon and even the eldritch knight subclass.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I was thinking about devious schemes by which, with the right multi-class, you could cast up-casted, twinned heat metal on two targets and use rope trick to hide while, oh, say 80d8 damage ticked by with no saving throw. But realized that heat metal doesn't target creatures it targets objects, so you can't twin it.

Bummer.
 

Remove ads

Top