D&D (2024) "One D&D": do you like this name for the 2024 edition?

Yaarel

He Mage
"One D&D": do you like this name for the 2024 edition?



My thoughts. It doesnt resonate.

Also "One" lacks a practical convenience. Currently, I can enter "5e" plus any other D&D-related word, like "races" or "wizard", and the search engine typically leaps to exactly what I am looking for. But if I would enter "one" it would be uselessly vague, and if I need to type out all of it "one d&d" that would be cumbersome.

Your thoughts?
 

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No, it's awful. As I noted in another it made me immediately think of "Ein volk, ein reich, ein fuhrer!" and various other dodgy political slogans involving "One X!".

It feels like it's the result of a huge amount of mindless focus-grouping and that some external "branding" team came up with it, and now no-one at WotC can say, "Chris, this is dumb...".

But YMMV.
 




No, it's awful. As I noted in another it made me immediately think of "Ein volk, ein reich, ein fuhrer!" and various other dodgy political slogans involving "One X!".

I thought of exactly the same slogan once I understand it was the product name. It's bad, unless it's true: they might mean "one true way to play, one vtt" and abandon TotM totally (because it doesn't sell anything new).

I remember vividly, despite having read it more than 20 years ago, Brave New World where the world administrators had banned the introduction of new games unless they required more accessories than the average games already available, to increase consumption and the characters (perhaps the children being indoctrinated at the beginning of the book) mocking the old time where people played with a mere ball... We're in, maybe.
 

I remember vividly, despite having read it more than 20 years ago, Brave New World where the world administrators had banned the introduction of new games unless they required more accessories than the average games already available, to increase consumption and the characters mocking the old time where people played with a mere ball... We're in, maybe.
It is fascinating how many times companies have tried to pull that nonsense since the '80s. The only positive takeaway is that they've failed, time and time and time again. I mean, yeah, you get short-term successes, but they don't last.

I also doubt TotM is going away. They tried to kill it during 4E, and indeed, 4E was close to unplayable TotM (I know a couple of heroes here managed it but damn...), and I think they learned their lesson there. If we see a bunch more forced movement and positioning-based stuff added though...
 



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