John R Davis
Hero
I can only see one mention of Short Rest, and then it's not defined in the glossary ( whereas long rest gets a full write up?) Or are my ancient half-elf eyes fading????
Martial Practices.I believe they'll put the tools rules from XGtE in the book. I wish they do the same with the downtime rules, by the way; rules about players actions should be in the PHB.
I think they should go back to 4e's ''martial rituals'' (cant remember their real name) to use with the Tools Proficiencies. That'd be nice.
I know that it is a hard weird limit... but are potions alchemy or magic? can you make magic healing potions from the 2014 phb this way?This was mainly "biking home from work" brainstorming, but I wonder if Crafter would be more worthwhile if it allowed a character to make two items for the same resource and time cost as one.
This would be quite powerful, but the current effects are pretty lame by themselves. Doubly so when you consider it's competing with other feats and faced with D&D's anemic crafting system.
yes I think they were half baked at best... but loved the concept.Martial Practices.
Going off the rules in Xanathar's, A potion of healing can be made after 1 day and 25gp if you have a herbalism kit.I know that it is a hard weird limit... but are potions alchemy or magic? can you make magic healing potions from the 2014 phb this way?
Let's just say that when it comes to themes and "feel" of the game, they did great job with 5E, but when it comes to balance and numbers, they don't have a clue, because if they do, they would not waste time writing Crafter, Musician and Savage attacker in this form.
if they are going to make 4E style magic mart shops then this feat is completely overpowered and needs to be removed.I think judgement on the Crafter feat should wait until we see if they revise crafting rules.
if they are going to make 4E style magic mart shops then this feat is completely overpowered and needs to be removed.
If magic item trading stays ambiguous as now and only way you can make something out of this feat is to open a 7/11 full-plate shop, it is still horrible design.
those are extremes.As if those are the only options? All righty then.
I thought Musician was a joke feat, but others persuaded me it's not as bad as it looks at first. Completely ignore the musical instruments part. Let's say you have two short rests a day, and of course you start your day with a long rest. And let's say your proficiency bonus is a 3. So that's 9 advantages you're handing out every day, which can be used on key things like saving throws, including concentration checks and death saves. And PCs who receive your inspiration can now trade them out to other PCs who need them. And the feat scales with level - once you get a 4 proficiency bonus, now you're handing out 12 advantages every day.even the 1st level feat have the "always take" and dump tier category:
Everyone will consider Alert, Tough and Lucky, maybe Magic initiate. Possibly Healer
Rest will be ignored as usual.
Skilled should be 4 skills or 2 skills and +1 ASI,
Crafter, musician, Savage attacker are joke feats.
Tavern brawler has d4 damage and reroll of 1's. Just make it d6 and stop complicating things.