EzekielRaiden
Follower of the Way
Since it says "you can deal" rather than "you deal," it's pretty clearly opt-in.Reading as is, it could be interpreted that a Monk with a d10 Unarmed Strike would have it reduced to 1d4.
Since it says "you can deal" rather than "you deal," it's pretty clearly opt-in.Reading as is, it could be interpreted that a Monk with a d10 Unarmed Strike would have it reduced to 1d4.
So...basically something you'd never use unless you know you aren't going to need that bit of furniture anymore? Because the benefit is microscopic and applies (based on what you're saying here) to literally one damage roll, not even to all attacks in a given Attack action.I know, minor damage boost with a downside, but I like the flavor of actually smashing a chair across an opponent.
I want improvised weapons in Street Fighting!Ah, true. Disregard my complaint, then.
I still want furniture to get broken in the tavern brawls.
Interesting, mainly because it's almost the exact mechanic in a rules-lite game I'm prepping to run (Death in Space.) In that, you can spend a Void point, similar to Inspiration, to give yourself Advantage. But if you fail, you make a check or gain a corruption specific to that game.Personally, my recommendation would be something like (wording is probably sloppy, I'm tired) "you can give yourself Advantage on any attack roll made with furniture, but if you miss an attack while using this benefit, the furniture breaks." This gives a push-the-envelope mechanic, and demonstrates the luck involved in this sort of thing--maybe the chair lasts the whole way through, maybe it breaks after a single swing.
Please no extra ASIs.So I have an idea for humans to keep them roughly equivalent to the other races .... seriously, gnomish cunning? Advantage on three different saves? I was just building a monk, and while I can't conceptually get my head around a gnome monk for a lot reasons, a gnome monk would start with proficiency on two saves, and advantage on three more (everything but Con).
And if you ever get you gnome monk up to Diamond Soul, without anything else, you are proficient in all saves, advantage on three, and can reroll any failed save.
Anyway, humans. My proposal instead of "Skilled" as a feat-
SuperSkilled (yes, it needs a better name)
+1 Proficiency
+1 Expertise
+1 ASI
You may not like it, but this is what peak performance looks like.