D&D (2024) 2024 PHB Feats and Misc discussion


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I know, minor damage boost with a downside, but I like the flavor of actually smashing a chair across an opponent.
So...basically something you'd never use unless you know you aren't going to need that bit of furniture anymore? Because the benefit is microscopic and applies (based on what you're saying here) to literally one damage roll, not even to all attacks in a given Attack action.

I absolutely get your position and, generally, agree that it's cooler and more flavorful to have "break the furniture" as an option, I just don't think the benefit is worth the cost here.

Personally, my recommendation would be something like (wording is probably sloppy, I'm tired) "you can give yourself Advantage on any attack roll made with furniture, but if you miss an attack while using this benefit, the furniture breaks." This gives a push-the-envelope mechanic, and demonstrates the luck involved in this sort of thing--maybe the chair lasts the whole way through, maybe it breaks after a single swing. Edit: Further, you could have a final stinger, e.g. "if you break a piece of furniture using this feature, you can deal 1d6 Bludgeoning damage plus your Strength modifier." Which would very specifically include the "break a chair over their head" direction you're hoping for.
 

So I have an idea for humans to keep them roughly equivalent to the other races .... seriously, gnomish cunning? Advantage on three different saves? I was just building a monk, and while I can't conceptually get my head around a gnome monk for a lot reasons, a gnome monk would start with proficiency on two saves, and advantage on three more (everything but Con).

And if you ever get you gnome monk up to Diamond Soul, without anything else, you are proficient in all saves, advantage on three, and can reroll any failed save.


Anyway, humans. My proposal instead of "Skilled" as a feat-

SuperSkilled (yes, it needs a better name)
+1 Proficiency
+1 Expertise
+1 ASI
 

Ah, true. Disregard my complaint, then.

I still want furniture to get broken in the tavern brawls.
I want improvised weapons in Street Fighting!

street fighter art GIF by haydiroket (Mert Keskin)


And cars to get broken!

Chopping Video Game GIF
 

Personally, my recommendation would be something like (wording is probably sloppy, I'm tired) "you can give yourself Advantage on any attack roll made with furniture, but if you miss an attack while using this benefit, the furniture breaks." This gives a push-the-envelope mechanic, and demonstrates the luck involved in this sort of thing--maybe the chair lasts the whole way through, maybe it breaks after a single swing.
Interesting, mainly because it's almost the exact mechanic in a rules-lite game I'm prepping to run (Death in Space.) In that, you can spend a Void point, similar to Inspiration, to give yourself Advantage. But if you fail, you make a check or gain a corruption specific to that game.
 



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So I have an idea for humans to keep them roughly equivalent to the other races .... seriously, gnomish cunning? Advantage on three different saves? I was just building a monk, and while I can't conceptually get my head around a gnome monk for a lot reasons, a gnome monk would start with proficiency on two saves, and advantage on three more (everything but Con).

And if you ever get you gnome monk up to Diamond Soul, without anything else, you are proficient in all saves, advantage on three, and can reroll any failed save.


Anyway, humans. My proposal instead of "Skilled" as a feat-

SuperSkilled (yes, it needs a better name)
+1 Proficiency
+1 Expertise
+1 ASI
Please no extra ASIs.

Proficiency, Expertise sounds great though.
 


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