Ruin Explorer
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I mean, this is kind of a hard question, because there are two different questions really:Based upon what we have seen and heard so far about One D&D, what class and subclass changes do you expect or predict for the One D&D playtest?
1) What changes will WotC suggest to classes/subclasses.
2) What changes will actually end up getting made, based on feedback, WotC randomly changing their mind at the last minute, and so on.
For me, 2 makes it hard to answer your question with much certainty.
I'm sure WotC will propose significant changes to the baseline for:
Ranger
Sorcerer
Monk
All three basically need a full re-write, and Sorcerer needs a reason to exist beyond having stolen all the metamagic and being the spontaneous-caster version of the Wizard. Whether the neo-grogs 5E has bred will allow any of these changes is another question (I'm picturing them as kind of Uruk-Hai, which I guess makes us old grogs just basic-ass Tolkien orcs/goblins!).
I expect they will tweak and or speculatively suggest major baseline changes to:
Fighters
Paladins
Bards
Druids
Rogues
Warlocks
I expect they will barely touch:
Wizards
Clerics
Barbarians
I think we'll see some different subclasses in 1D&D PHB, a lot of replacements. Most of it isn't worth speculating about until we're a bit further a long, but I do expect some fairly obvious stuff like integrating some Hexblade stuff into Pact of the Blade to make it less of a trap option.
ROFL brutal but quite likely. Wizards have very little design space because they're so OP already, so I'd be unsurprised if someone at WotC decides that it's fine if they get even more OP in order to have more design space.and that Wizards will get a much-needed power boost.