GMforPowergamers
Legend
I want choice round to round, and choice at level up...Do people feel that the fighter needs more widgets over the 20 levels, or "simply" different widgets available to choose from?
I will again use the warlock as my example, at level 3 you have picked to mix and match 2 subclasses, 2 invocations, 2 cantrips, 4 spells and in any given round you can then choose to use some combination of them.
to show the extreme the 3rd level wizard chose 1 subclass, 3 cantrips, a spellbook of 10 spells, and (assuming a 16int) can prep 6 of them
the most complex fighter is the battle master, they have at this point picked a fighting style, a subclass, and 3 manuvers...
at level up that gives 3rd level warlock 10 options from a list that has some of them being more powerful (2nd level spells) this gives the wizard 14 at level up (again 2 of those choices are thing set to 2md level spells) and 6 everyday (although I bet most people keep most the same spells prepd) the fighter has made 4
the fighter has 4d8 sup dice that refresh short rest drawing from a pool of 3(no leveling here... so remember you most likely have the best 3 for you right now), action surge and second wind both ALSO recharge long or short.
the warlock has 2 at will 2 per short rest recharge...and depending on invocation choice may have 1 or 2 more... those 2 short rest abilities come from a list of 4 (2 of them can be 2nd level)
(they both have use weapon attack, use skill, be creative options so that is a wash)
The wizard has 3 at wills 4 1st level and 2 2nd level spells per day (arcane recharge 1 1st level on a short rest)
this is the moment the 3 classes are the most even. 3rd level. Every level the warlock and wizard will get more and more and at most the fighter gets a fraction of that many choices and all from teh same list they could take now at 3rd level.
I think making some at will some use the dice (commander strike at will isn't broken at all) would be a start... but again we need MORE of them. ones that scale at level up.What can the battlemaster do that the other classes can't? You get to add the Superiority Die (dislike that term), but are all of those maneuvers wholly unavailable to anyone else? There are a couple that are more than just tripping and disarming. I imagine being more explicit on those would help some.
I have never had an issue with finding explanations on why you can't spam a move. So I don't know if I could help at all with this.Weirdly, I generally dislike per encounter abilities, although I can see them for fighters and rogues. I can frame it better internally when I think of it as every 10 minutes or requires some kind of set-up, ammunition, or similar. In this case it helps that combats run 2-5 rounds in general. With proper framing the question of "why aren't I just spamming this?" doesn't come up.
all of those are good. SHowing off physically to get social bonuses tooFightery mysteries:
- Leadership, Inspiration
- Martial Instruction
- Endurance; from physical hardship as well as from a saving throw perspective
- Heraldry; knowledge of martial peers
- Logistics, Strategic Awareness, Campaign preparedness; building a useful base camp at a dungeon entrance
- Siegecraft, Engineering