FitzTheRuke
Legend
In looking back, I've found that racism was an ingrained feature of the game at the beginning.
Remember when, if you played an "unusual" character (like a half-orc, say) it was considered likely that you might get run out of town by human commoners with pitch-forks. I think this was meant to simulate the idea that small, medieval towns were superstitious, ignorant, and suspicious of strangers (whether historically accurate or not).
In addition, Dwarves hated Elves, Elves looked down on all non-elves, etc. Racism was everywhere (unless you made your own world "unusual" and didn't include those tropes).
I think Perkins, whose knowledge of old lore is top-notch (it's his job), tries to instill as much of the feeling of classic D&D as he can. I'm sure he's trying to avoid being insensitive, but it unfortunately can be so baked-in, some stuff must get past him.
I can see how it happens, but I do not mean to be making excuses for him. They need to pass the material through a sensitivity team. I think this one should have been obvious.
Remember when, if you played an "unusual" character (like a half-orc, say) it was considered likely that you might get run out of town by human commoners with pitch-forks. I think this was meant to simulate the idea that small, medieval towns were superstitious, ignorant, and suspicious of strangers (whether historically accurate or not).
In addition, Dwarves hated Elves, Elves looked down on all non-elves, etc. Racism was everywhere (unless you made your own world "unusual" and didn't include those tropes).
I think Perkins, whose knowledge of old lore is top-notch (it's his job), tries to instill as much of the feeling of classic D&D as he can. I'm sure he's trying to avoid being insensitive, but it unfortunately can be so baked-in, some stuff must get past him.
I can see how it happens, but I do not mean to be making excuses for him. They need to pass the material through a sensitivity team. I think this one should have been obvious.