4e attempted to make the Martial types and the Spellcaster types balanced.So, in the recent thread "Are Wizards really all that?", fellow user @ECMO3 claims that:
- Yes, the Wizard is 'all that', it's the most powerful class in the game
- It was designed that way
- The game is better like that
Putting aside the first and third statement, we got into a major argument over the second one.
I argued that any imbalance was accidental, that there is nothing in the books to indicate that one class is more powerful than the other, especially not to someone who just picks up the book as a newbie and that if the classes WERE designed to be stronger or weaker than each other, the lack of conveyance is a bad design, and that the CR encounter building system would include adjustments per-class (and that WOTC wouldn't have tried to fix the Ranger multiple time if it was fine that it was weaker). ECMO3 argues that the fluff clearly puts the Wizard above the others (Supreme magic user and all that guff) and, furthermore, anyone can tell from the mechanics, and also that there is no indication in the book that all classes should be considered equal.
It got me curious how the rest of the board falls on this issue, because I've never seen anybody else with the same view as ECMO3
For the purpose of this thread, balance would mean that a party’s overall performance is not impacted by what classes compose that party. A party of different character classes should have, on average, just as easy a time at an adventure than a different party of different classes.Define "balance".
Because something like DPR or even a broader "combat effectiveness" only addresses 1 of the 3 pillars of RPGs. Besides, I worry more about "fun" than "balance".
back in the day (at least 2e but most likely pre 2e) there was a power fantasy of the 'smart knowledge obsessed guys being better then physical guys'So, in the recent thread "Are Wizards really all that?", fellow user @ECMO3 claims that:
- Yes, the Wizard is 'all that', it's the most powerful class in the game
- It was designed that way
- The game is better like that
Putting aside the first and third statement, we got into a major argument over the second one.
yes, 3.0 and 3.5 wizards (and clerics and druids) got a power boost from 2e over the martial classes.Perhaps I misunderstood you, but they certainly did not try to make it stronger than in previous editions. The casters in 3.X had tremendeously power, 5e is clearly trying to reign them in.
Sooo… don’t let the optimizers play Wizard?The thing to watch out for is the assumptions of wizard supremacy.
What is going on is that the Wizard and Fighter both start out at roughly the same level of competence, but the Wizard is more amenable to a higher level of optimization. The Fighter, when optimized, does more damage; the Wizard, when optimized, rewrites the game narrative.
BUT: If you pick relatively random abilities, subclasses, spells for each, you won't usually even see this effect.
I mean, for every wish spell, there is a weird spell; a 9th level AOE 22 damage per turn fear spell.
ironically between Essentials updates and the new monster rules for spellcasters you can see a glimer of where you could build a balanceWell they obviously had a stab at it when compared with 3.5 but shied away from the one size fits all of 4E. The actual internal drivers of what made them settle on 5E are probably multi factorial.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.