I haven’t watched the video, but I find it amusing that the thumbnail doesn’t include a 4e cover (but does include a PF cover)
Yep. Noticed that myself.
With an escape valve as huge as "rulings, not rules", 5e is definltely playable "RAW".
Indeed. When "RAW" includes "do what you like, it's your game," it's hard to see what
isn't "playing by the rules."
They've typically been playtested.
Given things like the infamous "Ghoul Surprise," I pray you'll forgive me for finding
this the most humorous statement in your post.
Maybe we should focus on similarities.
It would have helped if people hadn't spent...ooh, half or more of the last decade-plus specifically crapping on one particular edition and making it their mission in life to define
exactly how there couldn't possibly be any such similarities.
Hmm, that's an interesting comparison. If I were to sum up Wanderhome with a pithy phrase, I would say it's "play vibes not rules." There are sort of these prompts that take you through the game
text, but very little structure, and basically no mechanics. I would also
agree with the author in terms of the relation of game text to game play (this isn't from an actual interview; he's "interviewing" himself):
At first, the interview confused me because it sounded like it was conflicting with itself. Then I read the other parts of the article and...wow. Yeah, I literally have
no idea what this person is trying to say--unless I take interpretations that sound
incredibly uncharitable. So I'm going with telling you, "I literally have
no idea what this person was trying to tell me, can you please explain in your own words?"
Well, notwithstanding what Jay said in the interview, that bit I posted is actual, concrete rules, and stricter than the equivalent rules for 5e. Is there some thing in the RPG community where no-one wants to admit they're a game designer?
Oh, definitely. Further, they don't ever want game design to be associated with any form of
theory or
analysis. It needs to be high art, totally disconnected from any notions of refining technique or improved implementation. Game designers as
auteurs, as painters in words, as creators who cannot ever be constrained lest you destroy their delicate work.
To a gamer, sure. But to everyone else, we're all sitting around pretending to play elves and dwarves, acting out weird accents while rolling a d20 to resolve tasks and combat, adjusting HP, killing monsters, and taking their stuff.
The question is: Is this a lack of distinction born from
ignorance, in the way that Korean cuisine differs from Indonesian cuisine and yet an ignorant American tourist has no notion of such differences? Or is it a lack of distinction born from there not actually being much distinction to make?
Indeed. Can't say how many times I've seen people--several on this very forum!--explicitly say that CR isn't any better than eyeballing it, and is sometimes worse.
It's why he first keeps 4e of the list then adds it back as "Warcraft D&D".
...
of course he does.
And this is the person telling us "system doesn't matter."
What a bunch of bollocks. "System doesn't matter...unless it's a system I hate!"