Maxperson
Morkus from Orkus
I know this wasn't directed at me, but I will give my answers.
No. Well, sometimes. It depends on the theme the players put together. Occasionally it's a crack team of scouts or thieves. Other times it's an eclectic group of novices that have come together for some reason.
- Players take on the role of a crack group of specialists
No. Not even a little bit. They can bite or ignore and I don't care, and they know that. They don't feel obligated to bite and have even walked out on an entire campaign hook and shifted it to a different goal.
- The players are expected to bite adventure hooks you provide them with (tailored or not).
No. See the answer to the first question. Because they might or might not be cohesive, I never expect that they will be that way.
- The players are expected to act as a cohesive unit to solve the problems the adventure presents.
Sometimes yes and sometimes no. If they waste their resources freely, it can really bite them later on in the day.
- Correct usage of daily resources are instrumental to success at solving said problems.
I never protect the niche. If they all want to be sorcerers with mostly the same spell, they can be.
- There is a strong focus on niche protection and spotlight balancing
I do try to balance the spotlight, but it can be tough with my group. Two of my players are pretty passive, so it can be tough to get them into the spotlight in the first place. One varies considerably. Sometimes he's passive and sometimes very active. The last player is type A, so the passive players tend to just want to follow him around and do what he does.
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