• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) One D&D playtest, abilities that recharge when you roll initiative.

darjr

I crit!
So, one thing I noticed:

EPIC BOON OF LUCK 20th-Level Feat Prerequisite: Expert Group Repeatable: No​
Immediately after you roll a d20 for a d20 Test, you can roll a d10 and add the number rolled to the test. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short Rest or a Long Rest.​
No comment on the feat itself, but the bolded part is something I haven't seen before in 5e nomenclature, and is a more elegant way to implement per-encounter features than I've previously seen in the official rules. I hope it'll see some use outside of the Epic Boons.

This sounds like it would be useful for a great many things. What would you like to use it? I don’t think I’ve seen it before this test.
 

log in or register to remove this ad



pemerton

Legend
It feels more organic and tied to in fiction action. Plus it doesn’t limit things to an “encounter”, potentially, just the pacing of them.
I don't get this. Rolling initiative isn't organic at all - it's a contrivance for managing turn-by-turn combat, and it's extremely unclear what, if anything, it corresponds to in the fiction.

There's also the issue that abilities that can't be refreshed until initiative is rolled become de facto combat-oriented abilities, further marginalising the non-combat aspects of the game.
 


cbwjm

Seb-wejem
It's effectively "per encounter" powers but with non-combat utility stripped away. It's basically a repackaging of the 4e idea, without the 4e terminology that might still be sensitive.
I think it is more the 4e idea without needing to have a short rest to reactivate them. Much better in my opinion.
 


darjr

I crit!
I don't get this. Rolling initiative isn't organic at all - it's a contrivance for managing turn-by-turn combat, and it's extremely unclear what, if anything, it corresponds to in the fiction.

There's also the issue that abilities that can't be refreshed until initiative is rolled become de facto combat-oriented abilities, further marginalising the non-combat aspects of the game.
What? It corresponds to someone starting a fight. In fiction.
 

Blue

Ravenous Bugblatter Beast of Traal
I think it is more the 4e idea without needing to have a short rest to reactivate them. Much better in my opinion.
I don't see much differences, btu that may have just be the play styles of the tables I played 4e at. Either an encounter was a continuation, or we could almost always take 5 minutes. But I can see where the experience could be different.
 

cbwjm

Seb-wejem
I don't see much differences, btu that may have just be the play styles of the tables I played 4e at. Either an encounter was a continuation, or we could almost always take 5 minutes. But I can see where the experience could be different.
If a short rest was 5 mins or otherwise something inconsequential in 5e, then yes I'd agree, but at an hour they are very different to 4e's short rest.
 

Voidrunner's Codex

Remove ads

Top