D&D (2024) Does anyone else think that 1D&D will create a significant divide in the community?

5e/5.5e will probably see around a 50% split initially. But if it's as seamlessly backwards compatible as WotC claims, the 5e players will continue to purchase 5.5e content at the usual rate (to get the 5.5e equivalents of Styxhaven, Fitzbong's Dragons, Critical Rule Campaign Guide, etc.)
But then...
Moving into the "D&D Brand" mentality will be the bigger challenge for fans. I can see D&D becoming a brand like "MTV." One day we might say, remember when D&D was a roleplaying game. It's going to be all the stuff around the hobby that makes the money, and we'll be nostalgic for the day when D&D used to release adventures and rules supplements.
 

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What does Pathfinder 2e offer that is different from what 5e has been offering the fans for the last 8 years? curious
I haven't done a recent count, but last time I looked there's already more content for PF2 than 5e.
I will also say big things are that it's completely open for Content Creators, fantastic free online resources with all the rules information, a better VTT implementation than anything WotC has created. More detailed campaign setting information.
 

5e/5.5e will probably see around a 50% split initially. But if it's as seamlessly backwards compatible as WotC claims, the 5e players will continue to purchase 5.5e content at the usual rate (to get the 5.5e equivalents of Styxhaven, Fitzbong's Dragons, Critical Rule Campaign Guide, etc.)
But then...
Moving into the "D&D Brand" mentality will be the bigger challenge for fans. I can see D&D becoming a brand like "MTV." One day we might say, remember when D&D was a roleplaying game. It's going to be all the stuff around the hobby that makes the money, and we'll be nostalgic for the day when D&D used to release adventures and rules supplements.
I think it's already a brand. ;) After all, it's been around for nearly 50 years.
 

What does Pathfinder 2e offer that is different from what 5e has been offering the fans for the last 8 years? curious
In addition to the added complexity of the game, PF2 has said to have fixed the martial-caster divide in their game. I'm uncertain how true this is, as I've heard stories to the contrary both ways and haven't tried it myself. Something to the tune of making Save or Die spells into just debuffs?

Either way, its something that's been suggested to me as an advantage of PF2 over 5e a couple of times
 

5e/5.5e will probably see around a 50% split initially. But if it's as seamlessly backwards compatible as WotC claims, the 5e players will continue to purchase 5.5e content at the usual rate (to get the 5.5e equivalents of Styxhaven, Fitzbong's Dragons, Critical Rule Campaign Guide, etc.)
But then...
Moving into the "D&D Brand" mentality will be the bigger challenge for fans. I can see D&D becoming a brand like "MTV." One day we might say, remember when D&D was a roleplaying game. It's going to be all the stuff around the hobby that makes the money, and we'll be nostalgic for the day when D&D used to release adventures and rules supplements.
Oh man, no im wondering what WOTC Real World and Road Rules equivalents would be :LOL:
 



Too many changes will result in upset players and cause some sort of divide.

No or too little changes will result in upset players and cause some sort of divide.

But players throwing their hands in the air yelling « that’s it! I’m never playing D&D ever again! » will be vocal but altogether minimal.

They, alongside a bunch of disappointed but less irritated people, will migrate to other RPG or houserule their D&D. I suspect that many people looking disappointingly at the new changes are playing heavily houseruled games (to various degrees) already because that’s one of the beauty and strength of D&D: it’s malleable.

Still, I bet this divide won’t be very deep and will have a negligible effect on their market.

[edit] crossed « heavily ». I have no intention of being derogatory.
 
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5e/5.5e will probably see around a 50% split initially. But if it's as seamlessly backwards compatible as WotC claims, the 5e players will continue to purchase 5.5e content at the usual rate (to get the 5.5e equivalents of Styxhaven, Fitzbong's Dragons, Critical Rule Campaign Guide, etc.)
But then...
Moving into the "D&D Brand" mentality will be the bigger challenge for fans. I can see D&D becoming a brand like "MTV." One day we might say, remember when D&D was a roleplaying game. It's going to be all the stuff around the hobby that makes the money, and we'll be nostalgic for the day when D&D used to release adventures and rules supplements.
Meh. I'll still have my books, both WotC and 3rd party. And other games.

AND I'll get to live my childhood dream of mainstream big-budget D&D movies and TV series.

I never understood most complaints against "over commercialization." If I don't like it. I don't buy it. Problem solved. If the only D&D stuff you are interested in are adventures and rules supplements, I'm sure as long as there is a market for it, they'll continue to create and sell it. If they don't smaller, third-party publishers will have you covered.
 

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