Right. And it wasn't that long ago that Aunt Jemima was depicted as a stereotypical "mammy".
When I was a kid, Aunt Jemima's image was very much of the stereotypical mammy, it wasn't until the late 80s or early 90s that they updated her image. And that's what I'm getting at, when I was a kid, pouring maple "flavored" syrup over my pancakes, I was completely unaware of the cultural context that gave birth to that image. Images from the past often don't have the same meanings to a modern audience because we're don't have the life experience that brought us those stereotypes. And there are other examples. Most of us don't see the Wicked Witch of the West and connect the traditional image of a witch to anti-Semitism or clowns to country bumpkins.
When Aunt Jemima went the way of the dodo bird, there were some people who were upset. For most of them, I suspect they simply thought of Aunt Jemima like I had, as a sweet, sweet woman who just wanted to fill their bellies with the fluffiest pancakes. Maybe they're upset because a piece of their childhood is tainted? And of course we can't ignore the anti-woke brigade who will complain about such things. (I have good memories of Aunt Jemima, but even if I didn't know her history, I'll be Goddamned before I put any energy into being upset at the loss of a corporate mascot.)
So to bring this 'round to gaming. A lot of people get upset because these kinds of complaints taint the memories of their younger days. We hear the criticism that WotC's efforts are insulting to the original creators of the game material, and, I suppose by extension, that must mean it's insulting to old school gamers as well. I don't personally feel that way. There are a lot of things I enjoyed when I was younger that had what the hip kids of today call "problematic" elements.
Cyberpunk 2020 is a great game, but the implication from the rules is that an amputee with an artificial leg had a drop in their Humanity level. In
Cyberpunk Red produced nearly thirty years later, an artificial limb designed to restore normal functions has no Humanity loss. Mike Pondsmith and the folks at R. Talsorian Games are not the same people they were in 1991. The fact that they changed that aspect of cyberware doesn't mean R. Talsorian was saying they were bad people in 1991, it's just that we've all changed. And that's not a bad thing.
I still think a lot of people are trying to come to grips with balancing their desire to be respectful of people while enjoying things from their past that have problematic elements today. (To be fair, some people aren't trying to be respectful at all.)