Charlaquin
Goblin Queen (She/Her/Hers)
Same thingNo, I've told them when their PC would NOT have thought that or acted like that because they are using knowledge which their PC is lacking.
Same thingNo, I've told them when their PC would NOT have thought that or acted like that because they are using knowledge which their PC is lacking.
Not even close.Same thing
With things like trolls etc. I kinda get this, but when the players do something like split the party do you also make sure one half doesn't know what the other half is doing?I don't know what else to say other than several of us have already shown how these opportunities are created and how they can be avoided. It seems to me that if I cared about how players make decisions for their characters, I would work to avoid situations where there's an incentive to "metagame."
Either way, you are dictating what the player is allowed to decide their character does, which as @Mort pointed out, is as great a sin at some tables as metagaming is at others.Not even close.
How is finding out if the PC knows or not and roleplaying what the PC knows and not what the player knows making a decision based on consideration outside of the PC's knowledge?It's making a decision based on a consideration outside of the character's knowledge, that is, breaking the social contract that exists between the players and DM.
Or you can ascertain it in the fiction to see if you do or not. If you aren't doing that and making the decision without that information, that's your fault. My players and I figure it out before the PCs act.I can imagine countless ways my character might reasonably believe that a given monster is vulnerable to a particular thing, but given such a social contract, I may decide not to so as not to run afoul of it. This is "metagaming."
No, I don't.With things like trolls etc. I kinda get this, but when the players do something like split the party do you also make sure one half doesn't know what the other half is doing?
If this is SOP then there's no reason to think there's something worth hiding this time as opposed to any other time.The benefits to this (if one considers them such) don’t justify it. Nor do they really accomplish all that much.
I’m no less likely as a player to say “My character is going to go check on the other group” after being made to leave the room than I would be if I heard what happened.
I may even be more inclined because I feel like there must have been something worth hiding.
Well, for one thing that wouldn't happen: if I've split the players one group has to wait on hold - and knows it - until I'm done with the other group, and I make sure not to let either group get too far ahead in game-world time by bouncing back and forth between them if I had to.What do you do when a player comes back in from the other room and says he wants to return to the other group?
Only if what they do is consistent with the fiction rather than driven by metagame considerations. Otherwise I'm ready, willing, and quite happy to ban or veto actions taken purely for metagame reasons that make no sense in the fiction. Wouldn't be the first time.Not only are there other ways to stop it, there are also other ways to deal with it. One of which is to stop worrying about it.
Honestly, all the effort to prevent things could be spent on letting people do things.
And either way my response is the same:Either way, you are dictating what the player is allowed to decide their character does, which as @Mort pointed out, is as great a sin at some tables as metagaming is at others.
And if they don't like it, they can leave. The door is over there. Have a nice day.
It is unavoidable. Pretty much every monster has some sort of weakness, special ability, etc. that wouldn't be known by every PC. That's a major distinction. You guys aren't avoiding such scenarios, either. You're just okay with metagaming.
I'm going to look at A in the MM.
Aarakocra: Special ability Dive Attack.
Aboleth: Lots of specials.
Angels: Lots of specials.
Animated Objects: Has specials.
Ankheg: Acid Spray.
Azer: Specials.
So according to what you just said, I can't use anything in the MM under A. The rest of the letters are just as bad. I mean, I guess I can use ogres. No, wait. They have darkvision which might not be known by everyone. I guess I can't use any monsters.
Forget troll. Troll is just the poster child. Vulnerabilities aren't the issue. Out of character knowledge is the issue, so any special ability, resistance, vulnerability, special movement type, etc. is metagame fodder.
What you're proposing is different than we we're discussing. You are adding a step that suggests to me the player asks the DM what they know.How is finding out if the PC knows or not and roleplaying what the PC knows and not what the player knows making a decision based on consideration outside of the PC's knowledge?
That seems a lot less immersive to me to stop the game to ask the DM what you know than to simply roleplay a person living in the setting operating on whatever the player thinks is appropriate.Or you can ascertain it in the fiction to see if you do or not. If you aren't doing that and making the decision without that information, that's your fault. My players and I figure it out before the PCs act.