Demetrios1453
Legend
The problem with this scenario is that to get to Soth at where he's placed in the adventure, any party would have to encounter, at minimum, the following:Since this is going to be a thing, let’s make it its own thing.
Let’s run some numbers to see how the party at the end of SotDQ would fair against Lord Soth.
A focus on actual numbers inatead of endless opining would, I hope, settle things a bit quicker.
1. lesser death dragon (CR 10)
2. two skeletal knights (CR 7) and a minotaur skeleton
3. two skeletal knights
4. Caradoc, one of Soth's lieutenants (CR 8)
5. Werstern Kern, one of Soth's lieutenants (CR 14)
6. Two skeletal knights
That's just taking the fastest route, which of course any characters coming into the flying citadel don't know. They're likely to enter any number of the dozen or so remaining rooms just trying to find the route to Soth (or from just exploring), which have even more encounters. And they have to do this in a constrained timeline, with no opportunity for a long rest before the citadel reaches and destroys Kalaman.
2. two skeletal knights (CR 7) and a minotaur skeleton
3. two skeletal knights
4. Caradoc, one of Soth's lieutenants (CR 8)
5. Werstern Kern, one of Soth's lieutenants (CR 14)
6. Two skeletal knights
That's just taking the fastest route, which of course any characters coming into the flying citadel don't know. They're likely to enter any number of the dozen or so remaining rooms just trying to find the route to Soth (or from just exploring), which have even more encounters. And they have to do this in a constrained timeline, with no opportunity for a long rest before the citadel reaches and destroys Kalaman.
There's no chance they come into a potential Lord Soth fight without being significantly down in resources and spells, and are likely down at least some hit points as well, depending on how many healing resources/spells they've used.
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