overgeeked
Open-World Sandbox
That's not how Soth's statblock works. It's 100 on a failed save, 50 on a successful save.You take 100 hot point if you save. Failure to save is death, no matter you HP
That's not how Soth's statblock works. It's 100 on a failed save, 50 on a successful save.You take 100 hot point if you save. Failure to save is death, no matter you HP
since they are only 6th level it would be yes no and yes with a heck no... but I have 3-5 more levels to go before I get to where the encounter is.Saving throws matter more. Can your bladesinger reliably make DC 19 CHA, DEX and CON saves, and do they have more than 85 hp?
Which of course, brings in another factor - the tactical skills of the DM. If they have Soth attacking a bladesinger with his sword, then Soth losing is on the DM.
right now I can make the save and die... I have 44hp (although most days an AIDE spell makes that 49... still dead unless I also have temps)Or one failed DC 19 con save.![]()
I think at 6th level even with Aid nobody survives that at a failed save... MAYBE if you have a max Con Barbarian you can MAYBE get 100hp at level 6 but I dounbt it... now level 10 or 11 I assume we will have better.I doubt either of those PCs has 100 hit points, and that Bladesinger probably dies whether he makes the save or not.
I would pay for an epic level (by 5e I think that is 16 or 17+) monster manual that had a bunch of CR 27+ gods in it... we could call it a cool D&D name like Deities and Demigods.I love when gods get stat blocks, so long as they are beyond any 20th level group.
I believe as long as I am not incapacitated I can keep break dancing and spin on the floor RAWIt's not strictly RAW, but I would be inclined to rule that it's not possible to bladedance whilst prone.
at 6th level I am a 3/3 wizard Artificer (battlemage/bladesinger) so I can add my 20 Int to my attacks... and the DM is regreting his dumb rolling method that we all ended up with god statsA 10th level Bladesinger with a CON of 14 should have around 62 hp, so they might just survive if they save.
I would be happy if they gave me a book with a decent number of CR 9-20 monsters in it. Once you get past level 7 or 8, the number of monsters of any given CR you have to pick from is pretty meager, and a lot of them are just different versions of the same monster. Not that I don't also want something on epic play.I would pay for an epic level (by 5e I think that is 16 or 17+) monster manual that had a bunch of CR 27+ gods in it... we could call it a cool D&D name like Deities and Demigods.
Everyone is a god when you use rolled stats, which is why I never use them.the DM is regreting his dumb rolling method that we all ended up with god stats
A CON 16 barbarian would have about 105 HP at level 10. But Soth isn't an idiot, he isn't going to use that ability on a barbarian. A wizard is an obvious target, since it has a good chance of killing them even if they save.I think at 6th level even with Aid nobody survives that at a failed save... MAYBE if you have a max Con Barbarian you can MAYBE get 100hp at level 6 but I dounbt it... now level 10 or 11 I assume we will have better.
There's an item available that can be used to incapacitate him, as well as other options to bring things crashing down around him while he's otherwise occupied.after so many fights to get to him, I don't see this fight going well for the party... how does the adventure deal with this? is Soth supposed to win?