Custom divine abilities, portfolios, etc.


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Antidivine Sneak Attack [Divine]
You are expert at eviscerating the gods.
Prerequisites: Sneak Attack 10d6, Deicide Portfolio.
Benefit: Half your sneak attack damage is treated as antidivine damage and therefore not inhibited by beings with immunity to critical hits (bur that part deal no damage to creatures without DR).
Special: This ability count as Divine Sneak Attack for meet the prerequisite of the Sneaky Critical Cosmic Ability.

Prana Sneak Attack [Divine]
You are expert at eviscerating the gods.
Prerequisites: Sneak Attack 10d6, Hyperborean template or class with access to the Prana (like Prana Warrior).
Benefit: Half your sneak attack damage is treated as prana damage and therefore not inhibited by beings with immunity to critical hits.
Special: This ability count as Divine Sneak Attack for meet the prerequisite of the Sneaky Critical Cosmic Ability.

Greater Antidivine Sneak Attack [Cosmic]
Your sneak attacks ignore resistance.
Prerequisites: Antidivine Sneak Attack, Sneak Attack 20d6.
Benefit: 100% of your sneak attack damage is treated as antidivine damage and therefore not inhibited by beings with immunity to critical hits (bur deal no damage to creatures without DR).

Greater Divine Sneak Attack [Cosmic]
Your sneak attacks ignore resistance.
Prerequisites: Divine Sneak Attack, Sneak Attack 20d6.
Benefit: 100% of your sneak attack damage is treated as divine damage and therefore not inhibited by beings with immunity to critical hits.

Greater Prana Sneak Attack [Cosmic]
Your sneak attacks ignore resistance.
Prerequisites: Prana Sneak Attack, Sneak Attack 20d6.
Benefit: 100% of your sneak attack damage is treated as prana damage and therefore not inhibited by beings with immunity to critical hits.

Uncanny Sneak Attack [Cosmic]
Your sneak attacks are particulary devestaing.
Prerequisites: Sneak Attack 10d12.
Benefit: Increase the sneak attack damage dice to d20 from d12.
Special: If you have the Divine/Prana Sneak Attack, the damage of the sneak attack increase to cosmic from divine or prana.

Unearthly Sneak Attack [Transcendental]
Your sneak attacks are devestaing.
Prerequisites: Uncanny Sneak Attack, Sneak Attack 80d20.
Benefit: Increase the sneak attack damage dice to d100 from d20.
Special: If you have the Divine/Prana Sneak Attack, the damage of the sneak attack increase to transcendental from cosmic.

Sneak Attack Misture [Transcendental]
You combine multiple type of damage with your snaek attack.
Prerequisites: At least 2 between Greater Antidivine Sneak Attack, Greater Divine Sneak Attack, Greater Prana Sneak Attack or other abilities that modify the 100% of type of damage of sneak attack.
Benefit: When you deal sneak attack damage, that damage is a combination of all the abilities that you have that modify the sneak attack damage (eg. you are a rogue of 1000 level, have all the 3 above abilities; when you deal sneak attack you deal 500d6 damage that combine antidivine/divine/prana; it is doubled against creatures with a Divine Rank and overcome any immunity or resistance a creature possess unless he's immune or resistance to all 3 type of damage (in case of different values of resistance; apply le lower value). If you have Uncanny Sneak Attack or another of its ability tree that upgrade Divine and Prana to Cosmic, it modify misture as well [with Uncanny Sneak Attack it become a misture of Antidivine and Cosmic damage]).
Normal: You normally must specify what damage are you dealing with the sneak attack before that attack roll is rolled.

Omnific Sneak Attack [Omnific]
Your sneak attacks are soaked with the power of the Multiverse.
Prerequisites: Unhearthly Sneak Attack, Sneak Attack 500d100.
Benefit: Increase the sneak attack damage dice to d1.000 from d100.
Special: If you have the Divine/Prana Sneak Attack, the damage of the sneak attack increase to omnific from transcendental.
 

Antidivine Sneak Attack [Divine]
You are expert at eviscerating the gods.
Prerequisites: Sneak Attack 10d6, Deicide Portfolio.
Benefit: Half your sneak attack damage is treated as antidivine damage and therefore not inhibited by beings with immunity to critical hits (bur that part deal no damage to creatures without DR).
Special: This ability count as Divine Sneak Attack for meet the prerequisite of the Sneaky Critical Cosmic Ability.

Prana Sneak Attack [Divine]
You are expert at eviscerating the gods.
Prerequisites: Sneak Attack 10d6, Hyperborean template or class with access to the Prana (like Prana Warrior).
Benefit: Half your sneak attack damage is treated as prana damage and therefore not inhibited by beings with immunity to critical hits.
Special: This ability count as Divine Sneak Attack for meet the prerequisite of the Sneaky Critical Cosmic Ability.

Greater Antidivine Sneak Attack [Cosmic]
Your sneak attacks ignore resistance.
Prerequisites: Antidivine Sneak Attack, Sneak Attack 20d6.
Benefit: 100% of your sneak attack damage is treated as antidivine damage and therefore not inhibited by beings with immunity to critical hits (bur deal no damage to creatures without DR).

Greater Divine Sneak Attack [Cosmic]
Your sneak attacks ignore resistance.
Prerequisites: Divine Sneak Attack, Sneak Attack 20d6.
Benefit: 100% of your sneak attack damage is treated as divine damage and therefore not inhibited by beings with immunity to critical hits.

Greater Prana Sneak Attack [Cosmic]
Your sneak attacks ignore resistance.
Prerequisites: Prana Sneak Attack, Sneak Attack 20d6.
Benefit: 100% of your sneak attack damage is treated as prana damage and therefore not inhibited by beings with immunity to critical hits.

Uncanny Sneak Attack [Cosmic]
Your sneak attacks are particulary devestaing.
Prerequisites: Sneak Attack 10d12.
Benefit: Increase the sneak attack damage dice to d20 from d12.
Special: If you have the Divine/Prana Sneak Attack, the damage of the sneak attack increase to cosmic from divine or prana.

Unearthly Sneak Attack [Transcendental]
Your sneak attacks are devestaing.
Prerequisites: Uncanny Sneak Attack, Sneak Attack 80d20.
Benefit: Increase the sneak attack damage dice to d100 from d20.
Special: If you have the Divine/Prana Sneak Attack, the damage of the sneak attack increase to transcendental from cosmic.

Sneak Attack Misture [Transcendental]
You combine multiple type of damage with your snaek attack.
Prerequisites: At least 2 between Greater Antidivine Sneak Attack, Greater Divine Sneak Attack, Greater Prana Sneak Attack or other abilities that modify the 100% of type of damage of sneak attack.
Benefit: When you deal sneak attack damage, that damage is a combination of all the abilities that you have that modify the sneak attack damage (eg. you are a rogue of 1000 level, have all the 3 above abilities; when you deal sneak attack you deal 500d6 damage that combine antidivine/divine/prana; it is doubled against creatures with a Divine Rank and overcome any immunity or resistance a creature possess unless he's immune or resistance to all 3 type of damage (in case of different values of resistance; apply le lower value). If you have Uncanny Sneak Attack or another of its ability tree that upgrade Divine and Prana to Cosmic, it modify misture as well [with Uncanny Sneak Attack it become a misture of Antidivine and Cosmic damage]).
Normal: You normally must specify what damage are you dealing with the sneak attack before that attack roll is rolled.

Omnific Sneak Attack [Omnific]
Your sneak attacks are soaked with the power of the Multiverse.
Prerequisites: Unhearthly Sneak Attack, Sneak Attack 500d100.
Benefit: Increase the sneak attack damage dice to d1.000 from d100.
Special: If you have the Divine/Prana Sneak Attack, the damage of the sneak attack increase to omnific from transcendental.
Nice! This is rad! Sneak Attack being made to scale is something I've added to a lot of characters as boons or just because, but it's nice to see it finally statted out.
 

Does this seem reasonable?

Divine Might (ex, Divine)
Benefit: All of the damage dice for your melee attacks are increased to d10, although you still can't do more damage dice per hit than your hit dice.
Special: Immortals (hero-deity or higher) get this ability for free, so it's only useful to mortals who take it as an esoteric ability. If said mortal later becomes an immortal, allow them to pick a new ability.

Someone else can do Cosmic/Transcendental/Omnific might. I'm too lazy :p
 

Does this seem reasonable?

Divine Might (ex, Divine)
Benefit: All of the damage dice for your melee attacks are increased to d10, although you still can't do more damage dice per hit than your hit dice.
Special: Immortals (hero-deity or higher) get this ability for free, so it's only useful to mortals who take it as an esoteric ability. If said mortal later becomes an immortal, allow them to pick a new ability.

Someone else can do Cosmic/Transcendental/Omnific might. I'm too lazy :p
It is but I'd prefer if you'd reference that I designed that please. Thanks.
 


Here's a couple I just thought of

Legendary Damage Reduction (Cosmic) (Ex)
Benefit: Your damage reduction value doubles, and becomes /- if it isn't already.

Transcendental Damage Reduction (Transcendental) (Ex)
Prerequisites: Legendary Damage Reduction
Benefit: Your damage reduction value increases tenfold

Omnific Damage Reduction (Omnific) (Ex)
Prerequisites: Transcendental Damage Reduction
Benefit: Your damage reduction becomes ∞/-
Special: This and infinite damage negate each other, so the attack does its normal amount of damage, and is subject to your transcendental damage reduction.
 
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Here's a couple I just thought of

Legendary Damage Reduction (Cosmic) (Ex)
Benefit: Your damage reduction value doubles, and becomes /- if it isn't already.
This is good.
Transcendental Damage Reduction (Transcendental) (Ex)
Prerequisites: Legendary Damage Reduction
Benefit: Your damage reduction value increases tenfold.
This is good too.
Omnific Damage Reduction (Omnific) (Ex)
Prerequisites: Transcendental Damage Reduction
Benefit: Your damage reduction becomes ∞/-
Specify that is countered with (Infinite) to damage and you count as your former DR after the Infinite is negated.
 

Here's a couple I just thought of

Legendary Damage Reduction (Cosmic) (Ex)
Benefit: Your damage reduction value doubles, and becomes /- if it isn't already.

Transcendental Damage Reduction (Transcendental) (Ex)
Prerequisites: Legendary Damage Reduction
Benefit: Your damage reduction value increases tenfold

Omnific Damage Reduction (Omnific) (Ex)
Prerequisites: Transcendental Damage Reduction
Benefit: Your damage reduction becomes ∞/-
This is good.

This is good too.

Specify that is countered with (Infinite) to damage and you count as your former DR after the Infinite is negated.
I'm not sure what you mean for the last one. Do you mean if you get hit for infinite damage you still take infinite damage despite your dr? I was thinking that's how it would work, however, it would provide another thing that would have to be abrogated along with omnific toughness and infinite con
 

No. I mean to specify that infinity - infinity negate each other and so the attack will use the true damage of the hit against your true DR value, without the Infinite in both of you
 

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