D&D (2024) Firearms to be made a fixed part of the game, new Weapons Rules

I think we actually don't get enough "big" battlemaps. Even with scaling down it seems like a lot of people trend towards relatively small areas.

Having maps where long range classes actually have room to breath isn't a bad thing, and having a good mix of all sorts of situations makes for a more interesting time and can even help enforce the games balance a bit.

Its a lot easier to take the penalty of having to swap off a Longbow or fire it at disadvantage (or whatever) if you know not every fight you're gonna be in will restrict you like that.

That incidentaly is also part and parcel to why white room theorycrafting tends to be disconnected from actual play. The environment a battle takes place in has a lot more influence on what is or isn't strong than people give it credit for.
 

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I think we actually don't get enough "big" battlemaps. Even with scaling down it seems like a lot of people trend towards relatively small areas.

Having maps where long range classes actually have room to breath isn't a bad thing, and having a good mix of all sorts of situations makes for a more interesting time and can even help enforce the games balance a bit.

Its a lot easier to take the penalty of having to swap off a Longbow or fire it at disadvantage (or whatever) if you know not every fight you're gonna be in will restrict you like that.

That incidentaly is also part and parcel to why white room theorycrafting tends to be disconnected from actual play. The environment a battle takes place in has a lot more influence on what is or isn't strong than people give it credit for.
I'm not bringing this up because of "whitreroom theorycrafting". I'm bringing it up because I have been using a capable VTT & tabletop tv for years at the table & this problem regularly came up.

This is why you use two maps and math. You don't need to have one gigantic map with the whole battlefield. You can even use graph paper for the more distant map.

A capable VTT means that it's always on one map & only a scroll wheel flick away from visibility at all times. mapping it to realworld space shows how unreasonable the bar is set
 
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I'm not bringing this up because of "whitreroom theorycrafting". I'm bringing it up because I have been using a capable VTT & tabletop tv for years at the table & this problem regularly came up.



A capable VTT means that it's allways on one map & only a scroll wheel flick away from visibility at all times.
Sure. A DM with paper and a pencil can do just fine offline. :p
 


I think we actually don't get enough "big" battlemaps. Even with scaling down it seems like a lot of people trend towards relatively small areas.
I did a battlemap on roll20 as an experiment... it failed. It was a road 2/ mile long 1,450 squars to be exact... first it was a loading NIGHTMARE before the encounters... second it had an ambush of melee but a warlock/sorcerer snipping before and after the ambush... I would say melee characters hated it but our ranged ones didn't even have fun...

COunter example... we use theater of the mind and basic minis for direction for my spell jammer game and have encounters start miles apart.
That incidentaly is also part and parcel to why white room theorycrafting tends to be disconnected from actual play. The environment a battle takes place in has a lot more influence on what is or isn't strong than people give it credit for.
I try to keep things very open and intresting in as many encounters as I can... but there are only so many ways to do it, and 30+ years of playing we have tried many combinations if not all
 

I am very happy with this, as it means going forward I can eradicate hand crossbows from my game. I [CENSORED] can't stand [CENSORED] [CENSORED] hand crossbows, so now people can take a [CENSORED] brace of pistols instead.

Playing PF2 has opened my eyes to ways guns can work in the D&D milieu without being pea-shooters or horribly OP. That they're getting folded into d&d doesn't surprise me.
 

I am very happy with this, as it means going forward I can eradicate hand crossbows from my game. I [CENSORED] can't stand [CENSORED] [CENSORED] hand crossbows, so now people can take a [CENSORED] brace of pistols instead.

Playing PF2 has opened my eyes to ways guns can work in the D&D milieu without being pea-shooters or horribly OP. That they're getting folded into d&d doesn't surprise me.

You could have just said hand crossbows aren't a thing fam lol.

I mean, they really shouldn't be anyway. Even in a fantasy world they're just too dumb.
 

I am very happy with this, as it means going forward I can eradicate hand crossbows from my game. I [CENSORED] can't stand [CENSORED] [CENSORED] hand crossbows, so now people can take a [CENSORED] brace of pistols instead.

Playing PF2 has opened my eyes to ways guns can work in the D&D milieu without being pea-shooters or horribly OP. That they're getting folded into d&d doesn't surprise me.
~loads up on the Small light x-bows that were introduced to punish people for playing Small characters~
 

You could have just said hand crossbows aren't a thing fam lol.

I mean, they really shouldn't be anyway. Even in a fantasy world they're just too dumb.
Exactomundo my dude. But then one of your besties from back in the day rocks up with a "build" that requires them, so you relent, then after a few sessions you just can't take it anymore and destroy his h*ndb*ws and won't let him buy new ones and the game crashes.
 

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