Well the other thing too is....the high level ranges on bows is bonkers high. That range is "volley range", aka how far I can put an arrow in the ground for like artillery fire. No one is shooting someone at 200 yards (600 feet), especially a MOVING TARGET.Some math and maybe a second map is usually plenty for resolving long distance scenarios. You typically don't need perfect detail until you're in spell range.
I think what the game could use is some sniping rules. Make the bow ranges much more reasonable (150 feet is a perfectly good long range), and then put in some rule that you can shoot a target at double or even triple the distance, but it has to be unmoving, X conditions have to be met, etc etc.