D&D (2024) Firearms to be made a fixed part of the game, new Weapons Rules

Some math and maybe a second map is usually plenty for resolving long distance scenarios. You typically don't need perfect detail until you're in spell range.
Well the other thing too is....the high level ranges on bows is bonkers high. That range is "volley range", aka how far I can put an arrow in the ground for like artillery fire. No one is shooting someone at 200 yards (600 feet), especially a MOVING TARGET.

I think what the game could use is some sniping rules. Make the bow ranges much more reasonable (150 feet is a perfectly good long range), and then put in some rule that you can shoot a target at double or even triple the distance, but it has to be unmoving, X conditions have to be met, etc etc.
 

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Exactomundo my dude. But then one of your besties from back in the day rocks up with a "build" that requires them, so you relent, then after a few sessions you just can't take it anymore and destroy his h*ndb*ws and won't let him buy new ones and the game crashes.
Respectfully, maybe now snap on your friend and try to ruin their fun because they choose weapon in a game of pretend you don't like? Not everything in the game has to be what the DM likes.

Like how would you feel if the DM broke your character's mouth because they didn't like the words they used?
 

Ouch. I am holding out a slim hope that Greyhawk will get the 50 anniversary treatment but then hope springs eternal.

Yeah Greyhawk didn't have gunpowder just as AD&D didn't have it in the core books either. Personally, I have gunpowder/smoke powder in my personal Greyhawk campaign, but they were not in the official published campaign.
Nope. Official release Greyhawk only had laser guns and robots. ;)
 

Respectfully, maybe now snap on your friend and try to ruin their fun because they choose weapon in a game of pretend you don't like? Not everything in the game has to be what the DM likes.

Like how would you feel if the DM broke your character's mouth because they didn't like the words they used?
Or maybe don't judge guys that've been playing together for nearly 40 years? We just transitioned into something else. If one person ain't happy, nobody's happy, and if the GM ain't happy, game ain't runnin.

And punching out DMs is so 1990s man, I'm a changed guy these days.
 

Theres nothing you can do mechanically with hand crossbows that can't accomplished with a regular crossbow.

Dual wielding big crossbows may also be the big dumb dumb, but at least they'd actually function as weapons when wielded that way, whereas hand crossbows are mallrat nonsense.
 


Theres nothing you can do mechanically with hand crossbows that can't accomplished with a regular crossbow.

Dual wielding big crossbows may also be the big dumb dumb, but at least they'd actually function as weapons when wielded that way, whereas hand crossbows are mallrat nonsense.
Our entire hobby is mallrat nonsense. That's why it's fun.
 




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