Like they did in Next? Totally agree.If they just folded maneuvers into the fighter including the ones added later on that boost certain skills that would have solved most if not all the fighter issues. Maneuvers + mastery would scratched the tactical choice itch and fix the out of combat need. I would have kept indomitable as it was except expand it to reroll ability checks. Bang done Fighter fixed.
After 40 odd years of the same mistakes with the Fighter I would only strike one of the 3 negative options out and that would mainly be due to the Dunning Kruger Effect.Gotta love how they removed the ability for Fighters to use Action Surge for anything but combat, and at the same time giving Barbarians the ability to use Rage for more than combat. Assuming positive intent, the developers must not realize what a double standard that is.
EDIT: "Assuming positive intent" is my way of not attributing a bad decision or action to malice, ignorance, or stupidity.
I agree... can we get the guys to stop gutting the warlock and move them to the fighter, then give the intern 'warlock is great make minor changes'Regardless of the thoughts on the various class updates the Fighter has obviously had the least amount of effort and thought put into it. The designers must of used all their time on the Mage classes and passed the Fighter on to Danny the Intern at the last minute.
Gotta love how they removed the ability for Fighters to use Action Surge for anything but combat, and at the same time giving Barbarians the ability to use Rage for more than combat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.