D&D (2024) 4/26 Playtest: The Fighter


log in or register to remove this ad





I don't think anyone thinks they didn't improve the fighter. But the fighter needed a lot of work, especially above level 11, and didn’t get it. This isn't even close to the warlock getting destroyed. It just isn't all that good.
I think the claim the warlock was destroyed is a silly first blush reaction which doesn't hold up to deeper scrutiny, but I will leave that for another time. For the fighter, I do think they got a lot more attention. I just think people have not worked out the optimizations with the weapons yet. It will come.
 

I think the claim the warlock was destroyed is a silly first blush reaction which doesn't hold up to deeper scrutiny, but I will leave that for another time. For the fighter, I do think they got a lot more attention. I just think people have not worked out the optimizations with the weapons yet. It will come.
And I think denial that the warlock was destroyed is at best wishful thinking and at worst outright caping for a corporation. When picking out why the warlock is my favourite class in 5e two of the things I've always singled out are that the spell list can stay thin and easy to use because you're not juggling low level slots and that you still have strong high level spell potential. Both parts of that are at the epicentre of destruction. And what's left is a blander class that works like everyone else and synergies less well with invocations due to having more low level slots.

Meanwhile the fighter's core problem is and has always been that they don't scale properly. There is absolutely nothing that changes the fact that at level 1 the fighter moves at a speed of 30' and hits someone hard and fast with a sharpened piece of metal while at level 20 they still move at 30' and hit someone really hard and fast with a sharpened piece of metal the same length. All that has changed boils down to numbers are higher for doing the exact same thing. And this didn’t change the fundamental conceptual problem in the fighter.
 

My big problem with the fighter isn't statistical balance in combat, it's that fighters are boring. With the UA, WotC has added complexity, but put it in exactly the wrong place -- it's frontloaded into build decisions, instead of tactical or roleplaying options. The fact that you can change your weapon mastery on a long rest strains verisimilitude without adding any interesting decisions.
 



Remove ads

Top