D&D 5E Baldur's Gate 3 will allow us to explore the whole city of Baldur's Gate Seamlessly


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I’m not intending to be a downer, but I bought BG3 two and a half years ago, and have yet to beat the EA portion. I’ve been trying to get through the Extended Editions of BG1 and BG2 the last three weeks, and I am just burnt out. It’s less the rules and more that there is just too much of everything: plot, NPCs, combat, traveling, and story. This used to excite me, and I played untold hours of BG2 for years. Now, though? Now I’m just tired and want to adventure, not save the world.

So, when I hear things like a massive city with thousands of NPCs, and more and more content, coming in BG3, I just want to walk away and play something that respects my time a bit more.

I guess I’ve moved past BG games. That kind of sucks, but I guess there really is no going home.
 

Nothing serious, it's probably the game's best feature. It did have a lot of other issues upon release, though.
Not as much detail in certain areas and lots of graphical glitches in last gen consoles? Though I'm not that sure honestly. I could link to some reviews?

Though big seamless cities can be done well too. Look at the GTA games or Yakzua for example.
 

So, is there a chance that your character will die before you start playing the game?
Talking of Classic Traveller, I played a lot of that back in the day, and I remember most of the game taking place on spaceships and in urban areas. Very little wandering around barren planets in a vac suit staring at the sky.
 

As someone who never played Cyberpunk 2077, what was the issue with the huge city?
Speaking as someone who has, it was full of pointless go-here-do-that side quests. The "open world" is a lie, basically, it had a pretty linear main storyline, which was okay, but nothing worth bothering with outside that. Gee, lets collect tarot themed graffiti. What fun!

And of course, being a cyberpunk city, it had all the miserable downsides of urban living, without the good stuff - museums, art galleries, botanical gardens, historic palaces, theatre etc.
 

Kingdom Come: Deliverance's world was also pretty much entirely seamless. IIRC you could straight up walk into most houses as well. Most NPCs were pretty lackluster in terms of dialogue, though. Great game overall. I remember sneaking into a war camp at night and stealing the helmet from a sleeping knight because I noticed it the day before and thought it looked cool.

I also recall sneaking around a village at night opening locks to train my lockpicking skill. Thinking I was super sneaky near a home, I stand to peek inside the window, only to see the entire villager family looking straight at me and excitedly proclaiming "Look! Henry's come to see us!"
 

Really looking forward to this. Last game I played to completion was Witcher III. Before that it was Skyrim.

I bought the early access version and enjoyed it but decided that I didn't want to have to keep playing through the beginning and wanted to wait for the final, hopefully polished version to come out.

It has been long enough that redoing the beginning with feel fresh enough.
 

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