doctorbadwolf
Heretic of The Seventh Circle
A double edged sword. Define skills too much and, frankly, they suck to use for a lot of us.The other side of the coin is that the skill system could use some definitions. What does a DC 25 or DC 30 actually let you do? The DMG kinda sorta has some guidance, but, not really? If you have a character that can routinely hit a DC 25, that's already pretty close to superhuman. That's stuff that most of us wouldn't even try to do because it's so difficult. And DC 30? That's right off the charts.
Yet, a high level rogue can certainly hit DC 25's routinely. Heck, with Expertise and Reliable Talent, a DC 25 check becomes automatic without too much difficulty and a DC 30 is plausible.
So, what does that mean? What can I do with a DC 30 check? Shouldn't I be able to walk on air? But, despite the DMG calling out DC 30 checks as legendary, there's no actual guidance for what you can do with that.
Giving Fighters expertise and then some guidance on what you can actually do with super high checks would go a long way towards helpign fighters out.
So I’d want general rules for what grandmasters of a skill can do, with some examples, but not a chart of what thing is which DC.