"I've used all my resources and am almost at 50% hp" isn't a challenge to you? What would be a challenge then? Dying?
Yeah, I would say that walking out into the middle of a room and inviting 10 enemies to have at you, knowing that you are in no danger, indicates no challenge. And, as I pointed out, and showed you the math, using action surge and second wind (what a cheater!) only speeds up the battle by two rounds, but the same result is inevitable.
What do you consider
not a challenge? I get the impression you think a poorly built, geared and played fighter should be able to walk into the middle of a group of enemies, fart, and they all die.
For a level 20 group? Then what is 10 CR 5's? Death? Can then even possibly take on 10 CR 10's?
A single level 20 should not be able to solo 10 CR10 opponents without careful planning and circumstances. If your stance is that this hypothetical poorly geared, built, and tactically challenged level 20 fighter is weak unless he can easily solo 10 Devas at once, then...yeah. You don't want to play D&D, you want to play the Goku game. You should home-brew that, and have fun.
Interesting fact. Wanna bet that evocation wizard I made to deal with the Sphinx can handle it much easier?
Probably - it's an ideal situation for AoE attacks. Though it kind of comes down to initiative and which spells they took, because if they lose initiative and the scenario is the same (+2 AC is the only magic item, so lets give them bracers of defence) then they are looking at taking on the order of 176 damage before they can do anything. Oh, and which core class features is this evocation wizard not allowed to use, lest they be accused of making it too easy? Also...didn't you suggest earlier that giving a
sub-class is kind of cheating, too? Oh yeah, you did. Those goalposts keep moving. But I'll give that to you, since taking a sub-class is required.
You didn't do actual math, you started changing things. You demanded they use resources, you demanded they have a higher con, you wanted them to have feats. Sure, all reasonable things, but it was because without those things, it was obvious what was going to happen.
No, and I'm beginning to think that you have a very selective memory, but fortunately for us all the posts are still there so we can check [*checks*]. Right, so what I
actually wrote (we are trying to argue the actual facts, right?), is that you would
expect them to have done those things...but to go along with your scenario I
didn't have the fighter take any of them. Just left them at 16 con and no feats. It's odd to me that you missed this, since I wrote it very clearly and then reiterated the point several times: I went along with your set-up even though it is
terrible for the fighter. I knew it wouldn't make a difference.
But the fact that you keep insisting I changed things is interesting; it suggests that you prefer spin to, you know, actually addressing the facts as presented, even though I let you have all your preconditions except the ones that could not happen in game (i.e. instead of your rough estimate of HP and used the actual HP as determined by fixed HP levelling, and gave the fighter a sub-class, though made it the plainest one to stay in the spirit of this fighter being awful).
And
then just to humour you even further, I even took away the resources and
still showed showed you that the result is the same. But now you write:
without those things, it was obvious what was going to happen.
Nope. Wrong. You are now in the reality denying phase of losing an argument. Go review the math. No action surge, no healing wind, no tactics, nothing, and the fighter finishes with 56 HP, or 92 if they want to spend a bit more time. So your example shows that basically the worst built and played level 20 fighter can spend no resources and walk away from the CR-rating deadly encounter you set-up.
yes, taking a subclass is mandatory. But which subclass isn't. I don't know why people keep thinking that not having a subclass ability used in a fight suddenly means I'm breaking the rules. You chose the weakest one? Why not the Banneret which has zero abilities that could activate in that scenario? Or the Cavalier who only has a random AC increasing ability that would activate?
And again. All uses of Action surge. All uses of Second Wind. And 50% of their hp. Not what I would call an "easy" victory.
See above. I took the champion, the plainest sub-class. I have no idea what a Banneret is; they are not in the 5e rules. A cavalier is probably the worst possible choice for this encounter, but even without a mount (kind of the whole point of the sub-class, but whatever) they still survive, though admittedly with fewer HP.
Hey...why did you take an
evoker wizard for your counter-example? Just wondering - you seem to think sub-class shouldn't be discussed except when it suits your argument, it seems.
The point was that it was claimed that fighter's don't even struggle to handle "trash mobs", never. Not even once.
No, that wasn't his point, his point was that
in his experience, high level fighters don't struggle against trash mobs. I believe it, given that his experience is based on actual gameplay where those fighters are presumably normally geared and built, and played by people who are actually trying. Given that your scenario allowed none of that and the fighter still came out on top quite easily, I believe him.
Being at 56 hp is losing 67% of their health. Again, in what world is that not a struggle? Remember, I was assuming that the fighter never missed a single attack, in 40 attacks they never rolled less than a 7. Does that sound realistic to you?
Okay, we're shifting goalposts again. So let's math it out. We're not giving this fighter a magic weapon, because what are the odds - they're only level 20, after all - but even so their average damage/round comes out to 41.86. That's factoring in misses, of course.
A paladin will be in much the same situation with or without spells and smiting. The druid without shapeshift though? They are likely fine. They may struggle, as Druid's have a hard time with direct damage spells, but they do have many options.
We could math it out, but the paladin does indeed come out about the same. The druid dies. Badly and quickly. Unless they use their magic to escape, but that wasn't the point.
No, my point was that they couldn't do it without a struggle
I think you really need to clarify what you mean by "struggle," because your example actually shows that a poorly played, geared, and built fighter could handle that situation with no sweat. Like, how many HP does the fighter need to finish with for it to count as "without a struggle." 100%? 80%?
Minimal gear? Do you think that there is some gear you could give them that would let them get through that fight with more than 70% of their hit points?
Ummm...yeah? Level 20? Sword and board fighter? Let's give them AC 26 and a +3 weapon. Yup, that does it. Easily - they finish with 81% health and could pretty much top themselves off with a second wind except that is dirty, dirty cheating, apparently. (It would probably be higher because now they are killing an extra Orog every few rounds but, meh).
What world do you live in that 50% down on hp and with no abilities left, the fighter won't even need to rest? Seriously, you are acting like being half dead from a single fight against low level enemies isn't a big deal. Yes, it shouldn't be that CR 2 enemies nearly killed my level 20 character, even if they are crappily built.
Like, I'm honestly flabberghasted. What state do you expect a PC to be in after a hard fight? 3 hp and a lingering curse of death on their bloodline?
Okay, so we finish with the crux of it. Yes, I expect that soloing a deadly encounter should be a struggle. This isn't. All you've shown is that a terribly geared, played, and built fighter can handle your sample encounter no problem, and, contrary to what you keep asserting, also do so without using a single special ability, if they want to spend a few more rounds at it.
That's the issue with this entire thread: it is built on unrealistic power fantasies about what fighters, specifically, should be like at high levels, which is, apparently, basically Goku (i.e. can easily solo 10 CR10 opponents). That isn't D&D, and certainly isn't anything like a reasonable proposition for OneD&D. It isn't "threadcrapping!" when an obviously unrealistic proposal is put in the wrong sub-forum.